M&W 1:15-2:30, BK B-105
Mon 6-6:50, BK B-105
Z Sweedyk
2341 Olin, x78360
Mail: z@cs.hmc.edu
Office hours: MTW 2:45-4:00
cs-155-l@hmc.edu
Corey O’Connor
In CS155, we study the fundamental concepts and processes that drive 3D computer graphics. We begin with a study of digital images and digital image processing. Next we study rendering techniques; rendering is the process by which a 3D model is converted to a 2D image. We cover ray tracing and the graphics pipeline process. Finally we look at some methods for modeling 3D objects including polygon meshes, spline curves and surfaces, and subdivision surfaces.
We've collected images and movies from past semesters in our Online Gallery. Take a look to see what sorts of things we do in this class, or for motivation when the projects get difficult.
Your grade will be based on four projects, labs, and class participation as described below.
1. Image Processing 15%
2. Ray Tracing 25%
3. OpenGL Application 20%
4. Final Project 25%
5. Labs/Class Participation 15%
For information on how to submit projects, check out the Homework Submission FAQ.
You begin the semester with 5 one-day extensions that may be used to extend programming assignment deadlines. You earn an additional one-day extension each time you submit a programming assignment 24 (or more) hours before its due time. Assignment submitted after the due time plus extensions will lose points for each late day. Each project description includes the number of extension days that can be used for the assignment and its late day penalties.
Provided you meet the basic course requirement described in the following section, your grade will be assigned based on the percentage of possible points you receive as shown below:
A >95%
A- >90%
B+ >87%
B >84%
B- >80%
C+ >77%
C >74%
C- >70%
D+ >67%
D >64%
In order to pass the class you must earn a passing grade, as described above. In addition, however, you must meet the following basic requirement. Before the final exam time of the course, you must submit a solution to each programming assignment that successfully implements at least 50% of the assigned features. In other words, you cannot blow off an entire assignment and pass the class! Note that this basic requirement is necessary but not sufficient to pass the class. Note also that late penalties are used to calculate your grade but are not used with respect to this basic requirement.
We provide skeleton code for most of the assignments. Any additional code you submit must be designed and written by you unless you obtain prior approval from me. Any violation of this policy will result in (at least) course failure. If in doubt, ask.
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Date |
Topic |
Project assignment |
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9/3/03 |
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9/8/03 |
Image Processing I
Simple pixel transformations Interpolation/Extrapolation Compositing Convolution |
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9/8/03 |
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9/10/03 |
Uniform quantization Dithering Warping |
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9/15/03 |
Morphing |
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9/15/03 |
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9/17/03 |
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9/22/03 |
Ray Casting Intersection tests |
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9/22/03 |
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9/24/03 |
Lighting Model |
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9/29/03 |
Recursive Ray Tracing |
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9/29/03 |
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10/1/03 |
Cheap Tricks Morph film |
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10/01/03 |
No Lab |
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10/6/03 |
Optimizations |
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10/8/03 |
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10/13/03 |
Project help |
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10/15/03 |
Modeling/View Transforms |
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10/20/03 |
Fall break |
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10/22/03 |
Projection Transforms |
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10/27/03 |
Clipping |
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10/27/03 |
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10/29/03 |
Scan Conversion |
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11/3/03 |
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11/3/03 |
OpenGL lab |
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11/5/03 |
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11/10/03 |
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11/10/03 |
Maya lab |
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11/12/03 |
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11/17/03 |
Surfaces |
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11/17/03 |
Maya Lab |
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11/19/03 |
Subdivision Surfaces |
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11/24/03 |
NURBS |
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11/26/03 |
Fractals |
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12/1/03 |
TBD |
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12/3/03 |
TBD |
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12/8/03 |
TBD |
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12/10/03 |
TBD |
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