Computer Science 42
Principles and Practice of Computer Science
Syllabus, Fall 2010
Is This Course for You?
This is an accelerated introductory computer science course, designed
for students with significant computer science and/or programming
experience. We assume that you have taken (and done very well
in) AP Computer Science or a similar introductory computer science or
introductory programming course. We assume you are familiar
with Object Oriented programming, likely in Java. You should
be comfortable programming in at least one real programming language.
This course moves fast and covers a lot of ground, but it is
also a lot of fun, and we get to study some very awesome CS concepts.
This course covers most of the material in both CS 5 and CS
60. After completing this course you will be eligible to take
any course that has CS 60 as a prerequisite.
If you are unsure about your placement in this class, please speak with
Prof. Alvarado
ASAP.
It is possible to switch to CS5 Black (see below), but the
earlier you switch the better.
Overall Course Aims and Objectives
- Aim 1: To give you a broad
understanding of computer science as a discipline.
Specifically:
- Program in many different programming language styles
and languages,
e.g, Rex, Python, Prolog, JFlap
- Construct finite state automata and Turing machines,
show
what they can and cannot compute, and understand the significance of
these results
- Describe how different programming styles lead to
different approaches to problems.
- Aim 2: To help you design and develop
programs to solve more sophisticated problems than those previously
encountered.
Specifically:
- Understand the difference between data structures and
abstract
data types (ADTs) and build several data structures for a variety of
ADTs
- Design, implement, and test user-interactive programs
in various languages.
Course Mission Statement
CS 42, Principles and Practice of Computer Science, provides the
student with a
broad overview of the science of computer science, at the same time
providing sufficient depth in a number of key conceptual areas that are
intended to serve both majors and non-majors well.
These concepts include:
- Ways of thinking about solving computational problems
- Ways of creating computational solutions to problems
relevant to a variety of disciplines
- How to think abstractly about problems, and how problems
are solved by development of appropriate abstractions
- Views of information and data, how these are structured in
the computer, and how they are manipulated to achieve desired ends
- Structural disciplines appropriate to computational
problem solving, such as decomposition into sub-parts, iteration, and
recursion
- Basics of logic applied to computation
- How to create a specification for a program and establish
its correctness
- How programming languages are chosen for suitability to
solving particular problem classes
- How layers of abstraction are developed in both hardware
and software to make computational problem solving intellectually
manageable
All of these concepts are important in both computer science and
engineering. Programming
in a variety of languages is used as a vehicle to demonstrate concepts.
Language choice is
not specifically made to match
the often-changing demands of industry.
Instead, we
hope that each student gains experience in as wide a range of
programming practices as possible.
Underneath each assignment's language are conceptual points that are
language-independent.
The overarching goal is that, at the end of CS42, you'll feel
comfortable programming in any
language -- even one you've never seen before! That is, you will be a
savvy computational thinker,
not dependent on any particular technology.
Logistics
Class Times and Place:
- Tuesday and Thursday,
1:15-2:30pm, Thomas Garrett Hall, Room 201
Course Homepage: http://www.cs.hmc.edu/courses/2010/fall/cs42
Instructor:
Christine Alvarado
Office: Olin 1241
Phone: 909-607-0443
E-mail: alvarado AT cs DOT hmc DOT edu
Office hours: Fridays 1-3pm, or by appointment (just
send me
an email--I usually can schedule something the same day)
Note:
Outside of our office hours, I often can be hard to track down, but I
am always available by appointment. Please send me email to
set up an appointment whenever you'd like to meet and can't make it to
office hours. Email is the best way to reach me; you can
expect a reply within 24 hours during the work week.
Graders/Tutors (aka "Grutors") There are
several
grutors
for this course whose mission in life (at least some of the time) is to
help convey the
wonder of CS 42! They will be holding regular hours in the Beckman
CS labs in B102 and B105 (the link below has specific hours). They will
also be grading your
assignments (but not the exams). A complete schedule of tutoring hours
can be found at http://www.cs.hmc.edu/courses/2010/fall/cs42/tutorhours.html
Help via E-mail: You can send e-mail to cs42help
AT cs DOT hmc DOT edu with
short questions related to homework. The grutors and instructors will
be
checking this e-mail address frequently, so it is a fast way to get
your questions answered. For general questions, there are advantages to
using cs42help, rather than
sending e-mail to individuals directly: it's often quicker and it
ensures
that the entire course staff sees the question and subsequent answer,
allowing us to be consistent about the way we answer questions.
For more extensive help, please see Christine or a grutor in
person.
In particular, for help with the submission system (a forgotten
password,
for example), email Christine.
For help with the computing system you're using -- your machine or one
of the
lab machines, your best bet is to seek out
one of the many Mudders who know the system well!
Switching Courses
If you decide that CS42 is not right for you, you may switch into CS5 Black.
Please do you best to make this decision before the official
add date, otherwise things get very complicated. Talk to
Prof. Alvarado as soon as you feel that CS42 might not be the right
place for you.
Attendance
On-time attendance at lectures is required in order
to pass this course.
If you are ill and cannot attend or an
emergency arises, please contact Dean Jacobsen before the missed class
if at all
possible (or very shortly thereafter if not).
If you need to miss class for any other reason,
you must get permission in advance from the Associate Dean for Academic
Affairs (Dean Jacobsen).
Your first two unexcused absences will have no impact on your grade.
For each of your next three unexcused absences, you will lose
10% of your participation grade. Your sixth unexcused
absence will result in a grade of "No Credit". There
are no exceptions to this rule.
Optional Text
There is no required textbook for this class. We try to
provide everything you need to know in lectures or via web resources
(linked from the References
page).
However, some students might find the following textbooks useful:
Assignments and Exams
There will be an assignment every week (with exceptions for breaks).
Unless stated otherwise, homework is due each Monday at 11:59 PM.
Since we use an automated procedure to determine submission
time, if you submit even slightly after midnight, it will be recorded
as being submitted the next day.
You have three late days or "CS 42 Euros" that you may use at
your discretion -- you don't need to tell us in
advance. A late day
allows you to turn in an assignment 24 hours late with no penalty. You
may not use two late days on the same assignment. Late homeworks will
not be accepted once these late days have been used. In cases of
illness or emergency, you should contact Dean Jacobsen to arrange an
extension and have him contact me.
In addition to weekly assignments, there will be two midterm
exams
and a final exam.
See the exam schedule page
for up-to-date details.
Grading
This course is considered a first-year course, and is graded
on a Pass/No Pass scale. There are three graded components of
this course, weighted as follows:
- Assignments (~100 points each x 12 = 1200 points)
- Exams (2x150 point midterms + 1x300 point final = 600
points)
- Participation (200 points total)
Using the point values above, you will see that the breakdown is
roughly 60% of your grade for assignments, 30% for exams, and 10% for
participation.
Final grades are computed with this Scheme code as our rough
guideline*. Note that letter grades will be provided for your
information only, and they will not be recorded.
(define (score p)
(cond
((>= p 0.97) "High Pass")
((>= p 0.70) "Pass")
(else "We hope not to have to use this option"))
*exact boundaries subject to change.
IMPORTANT GRADING NOTES:
- You must independently pass each
component of this course to pass the course as a whole. This
mean:
- A score below 70% on the homework or the
exams will result in a grade of "No Credit"
- More than 5 unexcused absences
will result in a grade of "No Credit"
- Borderline grades may be moved up or down based on
exemplary or particularly poor performance in some aspect of
the course.
We will use guidelines in grading the programming assignments
which
will be approximately as follows:
- 70% of the points will be given for a program that meets
the exact specifications of the assignment.
- 30% of the points will be given for good design, style,
testing and robustness. Good design and style means, for example, that
your program is divided into small logical functions, new classes are
defined and used when appropriate, and the program uses efficient
algorithms and data structures. Your program should also be robust in
the sense that it handles minor aberrations in user input, though
extensive input error-checking is not required unless so specified.
Finally, the code must be readable and well-documented.
We will try to give you very clear feedback indicating what could be
done to improve the program. If the feedback isn't entirely clear to
you,
please talk to me or one of the grutors.
Participation includes good-faith effort on our in-class "quizzes" -
actual results on those
quizzes do not matter at all. Attendance is also important.
Collaboration Policy/Pair Programming
For most of the programming assignments you will be permitted to "pair
program" on some problems if you wish. The rules and guidelines
for pair programming
are as follows:
- Both members of the pair must be at the same computer
together while collaborating. One student will be the "driver" who
controls the keyboard and mouse. The other is the "navigator"
who observes, asks questions, suggests solutinos, and thinks about
sligthly longer-term strategies. It is not
permissible for one member of the pair to work on the code while his or
her partner is not there participating actively.
- The person typing at the keyboard must be swapped
every 30
minutes. Please be vigilant about this.
- You must work with the same partner for the entire
assignment. You may switch partners between assignments.
(Sometimes this is required. See below.)
- Only one partner needs to submit a pair
programming file.
That file should include a comment on top of each submitted
file that indicates that this was a pair effort and should give the
names of both members of the pair. This will help ensure that the
graders know where all of the files are.
- Periodically, we will announce that its time to
switch
partners (sort of like in square dancing!). At that point, you may
choose a different partner but may never go back to program with an
earlier partner.
- To
“learn the do’s and don’ts” of
pair programming and
to see pairs in action, view this entertaining video about pair
programming
from North Carolina State University: An
Introduction to Pair Programming for Students
Now that you know the rules, here are some pair programming
guidelines to help you get the most out of your experience:
- You should try to choose a partner whose skill level is
similar to your own. We realize this may be difficult to
judge, but we've found that partnerships are most productive when pairs
work at about the same level.
- If you and your partner have different experience levels,
it is extremely
important that the more experienced partner does not simply take over.
Both
experienced and inexperienced
students will need to draw on their reasoning and problem solving
skills. A
more experienced partner may sometimes feel frustrated or slowed down
by a less
experienced partner, but the experienced partner still benefits from
the
teamwork in many ways. The less experienced partner’s
requests for
clarification often uncover flaws in an approach or solution; the
exercise of
providing a clear explanation solidifies and deepens the
explainer’s own
understanding and the teamwork and communication skills they gain have
great
value in both the academic realm and the job market.
“My
partner had never coded anything before so I was able to
teach him
a little bit about how it worked. The teaching bit helped me a lot with
understanding
the labs and passing the
exams.” –
CS student
The
less experienced partner may feel that questions hold the other partner
back or
that there is no benefit to participating actively, but pair
programming
studies show that paired work is consistently better than work the
stronger
partner does alone. It is each partner’s job to
understand the whole task; that
means asking
questions when necessary and answering them when possible.
- Pair
programming is shown to help, not
hinder, your successful completion of this course, so we strongly
encourage you to use it. It is
important
that you understand the processes and expectations up front so you can
gain the
most benefit. If you are unsure of any of the aspects of pair
programming and
how it is implemented in the course, see Christine right away.
Whether you are programming individually or as a pair, there
are a few
important rules regarding cooperation. You are always welcome and
encouraged to discuss approaches to solving
homework problems with any classmate, the grutors, or Christine. You
may not share any written/typed materials of any kind.
In particular, you may not send or receive code that is related to this
course by e-mail, on the web, from
another person's file or printout, or in any other form. This rule
applies to two people working as a pair with the following exception:
The code may be sent by e-mail from one member of the pair to the
other after the code is submitted for grading.
Moreover, the pair may
print out a copy of their code to work on together.
You may wonder if it is permitted to help a classmate (other
than your
partner if you are pair programming) debug a program
and, in the process, look at their code. This is permitted, assuming
that it is done with the intent of aiding your classmate and not
with intent of gleaning code that might be used in your own program.
Use your good judgement here. If you're not sure about what's
appropriate, please talk to Christine.
All conduct in this course should
be conducted in accordance with the Harvey Mudd Honor Code. If you
are an off-campus student and unfamiliar with the honor code, please
talk to Christine.
Students with Disabilities
The college is committed to complying with the Rehabilitation Act of
1973 and the Americans with Disabilities Act of 1990 by providing
reasonable accommodations for students who are disabled. Students
requiring specific accommodations for a physical, psychological,
medical or learning disability should contact the Dean of Students at
(909) 621-8125. The Dean will review your concerns and determine, with
you, what accommodations are necessary and appropriate. All information
and documentation of disability is confidential.