Beta Executable/Documentation | |||
|---|---|---|---|
| Evaluation Considerations | |||
| Attribute | Plus/Check/Minus | Comments | |
| Installs according to instructions
In your presentation, describe in detail how this happens. You could even provide screen shots of the process |
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| Realizes Beta Use Cases
In your presentation, you must detail your Use Cases and discuss how your game realizes them. |
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| Highly reliable (no bugs)
Demonstrate this via various paths in your presentation. |
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| Gives a full gameplay experience
Demonstrate this via various paths in your presentation. |
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| Pedagogical merit of game is clear
In presentation, go back to original requirements and discuss your interpretation of them and how that is fulfilled in game. |
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| Graphics are compelling
In presentation, show and discuss this. |
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| UI is intuitive
In presentation, show and discuss this. |
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| Game will be fun for middle school students
In presentation, describe what will draw students into your game. Why will they come back. |
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| Game will be challenging for middle schoolers
In presentation, describe what is challenging for your students, e.g., the content, the game play, ? |
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| Middle schoolers will quickly understand game objectives
In presentation, describe what ensures this understanding, e.g., menues, help, the game itself... |
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| Middle schoolers will be able to develop a winning strategy
In presentation, describe what ensures this will happen, are there sequences that allow students to win |
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| Game is appropriate for novice and avid gamers
In presentation, describe why a nongamer or a gamer will like your game. |
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| Game is appropriate for a culturally diverse audience
In presentation, describe any feature of your game that makes this true. |
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| Game achieves team's initial design goals
In presentation, go back to your original goals and describe whether the resulting game fulfills them or they have changed. |
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| Code is clean
In presentation, display some of your code and discuss your various approaches to naming, testing, etc. |
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| Code is well documented
In presentation, display some of your code and discuss your approach to documentation. This may require displaying the Domain Diagram, UML, |
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| UML includes use cases, class diagrams, and sequence diagrams
In presentation, you may use some of these to detail other features, but make a point to show the who Software Development LifeCycle. |
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| Documentation includes results of user test
In presentation, describe your survey, your experiences with user tests, etc. |
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Last Modified Tuesday, 27-Nov-2012 11:00:47 PST