Beta Executable/Documentation

Evaluation Considerations
Attribute Plus/Check/Minus Comments
Installs according to instructions
In your presentation, describe in detail how this happens. You could even provide screen shots of the process
   
Realizes Beta Use Cases
In your presentation, you must detail your Use Cases and discuss how your game realizes them.
   
Highly reliable (no bugs)
Demonstrate this via various paths in your presentation.
   
Gives a full gameplay experience
Demonstrate this via various paths in your presentation.
   
Pedagogical merit of game is clear
In presentation, go back to original requirements and discuss your interpretation of them and how that is fulfilled in game.
   
Graphics are compelling
In presentation, show and discuss this.
   
UI is intuitive
In presentation, show and discuss this.
   
Game will be fun for middle school students
In presentation, describe what will draw students into your game. Why will they come back.
   
Game will be challenging for middle schoolers
In presentation, describe what is challenging for your students, e.g., the content, the game play, ?
   
Middle schoolers will quickly understand game objectives
In presentation, describe what ensures this understanding, e.g., menues, help, the game itself...
   
Middle schoolers will be able to develop a winning strategy
In presentation, describe what ensures this will happen, are there sequences that allow students to win
   
Game is appropriate for novice and avid gamers
In presentation, describe why a nongamer or a gamer will like your game.
   
Game is appropriate for a culturally diverse audience
In presentation, describe any feature of your game that makes this true.
   
Game achieves team's initial design goals
In presentation, go back to your original goals and describe whether the resulting game fulfills them or they have changed.
   
Code is clean
In presentation, display some of your code and discuss your various approaches to naming, testing, etc.
   
Code is well documented
In presentation, display some of your code and discuss your approach to documentation. This may require displaying the Domain Diagram, UML,
   
UML includes use cases, class diagrams, and sequence diagrams
In presentation, you may use some of these to detail other features, but make a point to show the who Software Development LifeCycle.
   
Documentation includes results of user test
In presentation, describe your survey, your experiences with user tests, etc.
     

Team Presenting:

Team Evaluating:

Grade(10, 7, 3, 0):

Comments:

Mike Erlinger

Last Modified Tuesday, 27-Nov-2012 11:00:47 PST