UI Preliminary Design

Evaluation Considerations
Property Plus/Check/Minus
User always understands or quickly learns short term goals, e.g., what buttons do    
User always understands mid-level goals, e.g., improving "score"    
User always learns the actions needed to achieve mid-level goals    
User always learns the actions needed to achieve high-level goals, e.g., how to win    
In a reasonable time User learns how to achieve high-level goals, (strategy)    
User is always aware of the currently available options (controls)    
Use is always knows or quickly learns how to operate available controls (at least in principle)    
All actions provide adequate feedback    
User can see their relevant status at all times (score, lives, etc.)    
User can get help when needed    
Design is sufficiently simple    
Design is intuitive and mapped in a natural way    
Design is consistent with common UI conventions    
Design is aesthetically pleasing    

Team:

Grade(10, 7, 3, 0):

Comments:

Mike Erlinger

Last Modified Sunday, 14-Oct-2012 16:55:44 PDT