|| '''Attribute''' || '''Check/Plus/Minus''' || || User always understands or quickly learns short term goals, e.g., what buttons do || || || || User always understands mid-level goals, e.g., improving "score" || || || || User always learns the actions needed to achieve mid-level goals || || || || User always learns the actions needed to achieve high-level goals, e.g., how to win || || || || In a reasonable time User learns how to achieve high-level goals, (strategy) || || || || User is always aware of the currently available options (controls) || || || || Use is always knows or quickly learns how to operate available controls (at least in principle) || || || || All actions provide adequate feedback || || || || User can see their relevant status at all times (score, lives, etc.) || || || || User can get help when needed || || || || Design is sufficiently simple || || || || Design is intuitive and mapped in a natural way || || || || Design is consistent with common UI conventions || || || || Design is aesthetically pleasing || || || '''Grade(10, 7, 3, 0):''' [[BR]]'''Comments:'''[[BR]] Plus = +[[BR]] Check = V[[BR]] Minus = -[[BR]] WTF = ?[[BR]]