UI Preliminary Design | ||
|---|---|---|
| Evaluation Considerations | ||
| Property | Plus/Check/Minus | |
| User always understands or quickly learns short term goals, e.g., what buttons do | ||
| User always understands mid-level goals, e.g., improving "score" | ||
| User always learns the actions needed to achieve mid-level goals | ||
| User always learns the actions needed to achieve high-level goals, e.g., how to win | ||
| In a reasonable time User learns how to achieve high-level goals, (strategy) | ||
| User is always aware of the currently available options (controls) | ||
| Use is always knows or quickly learns how to operate available controls (at least in principle) | ||
| All actions provide adequate feedback | ||
| User can see their relevant status at all times (score, lives, etc.) | ||
| User can get help when needed | ||
| Design is sufficiently simple | ||
| Design is intuitive and mapped in a natural way | ||
| Design is consistent with common UI conventions | ||
| Design is aesthetically pleasing | ||
| Design addresses issues raised in the user test | ||
Last Modified Sunday, 14-Oct-2012 16:55:46 PDT