/*
 * items.js - Details the items present in the items/ directory, making them
 * directly available to the Javascript. This file is constructed using the
 * update.py script.
 */

title = "Jumpman Levels";
home = "../../games.html";
gradient = new Array(new Array(62, 160, 3), new Array(12, 69, 9));
default_fields = new Array("Title");
default_dirs = new Array(true);
num_fields = new Array();
fields = new Array("Difficult?", "Link", "Description", "Title");
table_fields = new Array("Title", "Link", "Difficult?");
detail_fields = new Array("Description");
items = new Array(
new Array("Eventually", "<a href=\"items/Jump Story.jmp.zip\">Jump Story.jmp.zip</a>", "A level pack that's a bit more like the regular game, with lots of small levels on each path. During development it was named \"Basic\", but it is now complete, including 100 normal levels, 25 bonus (i.e. extremely difficult) levels, and 1 \"special\" level. The normal paths are supposed to range from pretty simple to mildly difficult, while the bonus paths are supposed to be quite difficult.", "Jump Story"),
new Array("Yes", "<a href=\"items/The Adventures of Jumpman.jmp.zip\">The Adventures of Jumpman.jmp.zip</a>", "A somewhat whimsical level pack that's a bit less coherent than some of my others, although each path still has some theme to it. This level pack is not for beginners, as there are some quite difficult bits to it, as well as some places where what is necessary is non-obvious.", "The Adventures of Jumpman"),
new Array("Yes", "<a href=\"items/Jumpman Goes to the Moon.jmp.zip\">Jumpman Goes to the Moon.jmp.zip</a>", "The sequel to \"Operation Jumpman,\" \"Jumpman Goes to the Moon\" places more emphasis on puzzles and interesting mechanics, although there are still some difficult sections. Techniques from \"Jumpquest\" are required.", "Jumpman Goes to the Moon"),
new Array("Somewhat", "<a href=\"items/Incomplete.jmp.zip\">Incomplete.jmp.zip</a>", "This is a new kind of level pack. Read the instructions.txt file that comes with it to learn how to play. Also, if you just want to play some levels without the construction phase, I've included a \"solution set\" that I built following the rules.", "Incomplete"),
new Array("Very", "<a href=\"items/Jumpquest.jmp.zip\">Jumpquest.jmp.zip</a>", "My first serious level pack, this set includes a tutorial level that teaches some useful jumping techniques for situations where rotation is available but severely limited. The techniques (described in detail in the accompanying text file) are necessary in some of the included levels, as well as in some of my later works. This path is quite difficult.", "Jumpquest"),
new Array("No", "<a href=\"items/Slalom.jmp.zip\">Slalom.jmp.zip</a>", "A silly level pack that I built out of nostalgia for SkiFree. A series of simple skiing levels where you slide down slopes, avoiding enemies as you go.", "Slalom"),
new Array("Yes", "<a href=\"items/Operation Jumpman.jmp.zip\">Operation Jumpman.jmp.zip</a>", "This level set is my second serious set, and it echoes some of the themes from \"Jumpquest,\" including the fact that it starts with maze levels. It's reasonably difficult, but doesn't require as much technique as \"Jumpquest.\"", "Operation Jumpman"),
new Array("Very", "<a href=\"items/You Asked v8.jmp.zip\">You Asked v8.jmp.zip</a>", "\"Has Peter ever made any levels designed for his own amusement, without worrying about whether other people would enjoy them?\" That is the question to which these levels are the affirmative answer. Play at your own risk.  It's now up to version 8, with a total of 10 paths. Versioning has moved into the folder name so that completion times from various versions can coexist.", "You Asked"),
new Array("No", "<a href=\"items/Pixels.jmp.zip\">Pixels.jmp.zip</a>", "My second level pack, I made this set to be a relaxing counterpoint to \"Jumpquest.\" It's a series of simple mazes built into various 2-color textures, with a \"bonus\" level at the end.", "Pixels"),
new Array("Sorta", "<a href=\"items/Uneven.jmp.zip\">Uneven.jmp.zip</a>", "A few levels that play around with various physics constructs like catapults and sliding beams. It's pretty easy to make each level unbeatable, so each level is its own path. You will still probably wind up restarting each at least once, which makes it a bit more annoying than something like \"Jumpquest\" where checkpoints are frequent. Unlike my other level sets, I discourage people from speed-running or 0-lives-ing these levels, as they're meant to be more casual.", "Uneven")
);
