I'm currently a graduate student at the University of California Santa Cruz, where I study expressive intelligence: artificial intelligence that creates or interacts with art. I'm part of the Expressive Intelligence Studio, in fact. One of the places that expressive intelligence is most common is video games, so my program includes a healthy dose of ludology (and of course narratology). So far I've done work on RTS game playing, level generation, and story generation. Below are links to some of the papers and slides that I've written or presented, both at conferences and for classes. My résumé has a complete list of my publications.
- Procedural Level Generation Using Occupancy-Regulated Extension - A paper on the ORE algorithm, which builds levels for Infinite Mario using a CBR-like method. Slides from my talk at CIG 2010 are also available here.
- For my Fall 2010 AI in games class, I had to give a presentation outlining behavior trees and reactive planning. The slides from that talk are here.