#ifndef cParticle_h
#define cParticle_h

#include <stdlib.h>

class cParticle
{
public:
	float x_, y_, vx_, vy_, age_;
	float uniqueness_;
	float a, b, c, d, e, f; // controls glass shard shape

	float r_, g_, b_;
	cParticle() 
	{ 
		uniqueness_ = rand()%1000; 
		a = (float)(rand()%100)/200.0f;
		b = (float)(rand()%100)/200.0f;
		c = (float)(rand()%100)/200.0f;
		d = (float)(rand()%100)/200.0f;
		e = (float)(rand()%100)/200.0f;
		f = (float)(rand()%100)/200.0f;
	}
};

#endif