###

    Build Log

    ------- Build started: Project: Pop, Configuration: Release|Win32 -------

    Command Lines
      Creating temporary file "h:\pop\Proj1.dom\qk\Release\RSP000011.rsp" with contents
    [
    /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /FD /EHsc /MT /Yu"stdafx.h" /Fp".\Release/Pop.pch" /Fo".\Release/" /Fd".\Release/" /W3 /c /TP
    .\critterarmed.cpp
    ]
    Creating command line "cl.exe @h:\pop\Proj1.dom\qk\Release\RSP000011.rsp /nologo"
    Creating temporary file "h:\pop\Proj1.dom\qk\Release\RSP000012.rsp" with contents
    [
    /OUT:"Pop27_1(Release).exe" /INCREMENTAL:NO /NOLOGO /DELAYLOAD:"OleAcc.dll" /PDB:".\Release/Pop27_1(Release).pdb" /SUBSYSTEM:WINDOWS /MACHINE:X86 opengl32.lib glu32.lib winmm.lib DelayImp.lib DelayImp.lib
    .\release\biota.obj
    .\release\ChildFrm.obj
    .\release\collider.obj
    .\release\colorstyle.obj
    .\release\controller.obj
    .\release\Critter.obj
    .\release\critterarmed.obj
    .\release\critterviewer.obj
    .\release\critterwall.obj
    .\release\dialogopenglinfo.obj
    .\release\dialogspeed.obj
    .\release\force.obj
    .\release\game.obj
    .\release\gameairhockey.obj
    .\release\gameballworld.obj
    .\release\gamedambuilder.obj
    .\release\gamedefender3d.obj
    .\release\gamepicknpop.obj
    .\release\GameSpacewar.obj
    .\release\gamestub.obj
    .\release\gamestub3d.obj
    .\release\gameworms.obj
    .\release\glshapes.obj
    .\release\graphics.obj
    .\release\graphicsMFC.obj
    .\release\graphicsOpenGL.obj
    .\release\listener.obj
    .\release\MainFrm.obj
    .\release\MemoryDC.obj
    .\release\metric.obj
    .\release\Pop.obj
    .\release\Pop.res
    .\release\PopDoc.obj
    .\release\popview.obj
    .\release\Randomizer.obj
    .\release\RealBox.obj
    .\release\RealPixelConverter.obj
    .\release\Sprite.obj
    .\release\spritebubble.obj
    .\release\spriteicon.obj
    .\release\spritemultiIcon.obj
    .\release\spritepolygon.obj
    .\release\static.obj
    .\release\StdAfx.obj
    .\release\Texture.obj
    .\release\Timer.obj
    .\release\VectorTransformation.obj
    ]
    Creating command line "link.exe @h:\pop\Proj1.dom\qk\Release\RSP000012.rsp"

    Output Window
      Compiling...
    critterarmed.cpp
    Linking...

    Results

    Build log was saved at "file://h:\pop\Proj1.dom\qk\Release\BuildLog.htm"
    Pop - 0 error(s), 0 warning(s)