# This is a sample Battle Loading File # # If this were a real battle file, you could not comment # out lines like this. They are here only to explain what is # going on. In general, everything in "comments" is # explanation and everthing out of comments is what you # might see in an actual file. # Template for a battle entry: # filenames are case sensitive and can't have whitespace # List of places to put the players characters in the battle. # These will be used in the order found. # If we run out of locations, further characters are not placed. # If we run out of characters, the rest of the locations are ignored. # Likewise, if a location is invalid, it is ignored. # Enemy specifications # does not include any special enemies SpecialEnemyActions # see the "sample action file" on how to specify actions SpecialEnemies # see the "sample character file" on how to specify enemies # (enemies are really just the same as characters) ... # until you have specified the number of enemies that you stipulated above # Note on "SpecialMosters" and "SpecialEnemyActions" sections: # # - "SpecialEnemyActions" must preceed "SpecialEnemies" # - There can be multiple instances of both sections so long as # actions are always declared before they are given to an enemy. # - All instances of the two special enemy sections must appear # BEFORE the final enemy specification # An example of what an actual file might look like Sites/TestSite.txt 3 5 7 2 0 0 1 5 ogre 3 5 ogre 1 2 goblin 7 18 SpecialEnemyActions 1 CallAMeeting allunit player blast 0 0.0 attack spirit 10 3 true SpecialEnemies 1 Paul 100 50 15 16 17 Textures/paulsTexture.tga 3 move5 basicAttack CallAMeeting bezerker 2 2 bezerker 3 2