Build Log
  

------- Build started: Project: Pop, Configuration: Release|Win32 -------

Command Lines
  
Creating temporary file "h:\Pop27_1, August_24,2002\Release\RSP000001.rsp" with contents
[
/O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /FD /EHsc /MT /Yu"stdafx.h" /Fp".\Release/Pop.pch" /Fo".\Release/" /Fd".\Release/" /W3 /c /TP
".\VectorTransformation.cpp"
".\timer.cpp"
".\texture.cpp"
".\static.cpp"
".\spritepolygon.cpp"
".\spritemultiIcon.cpp"
".\spriteicon.cpp"
".\spritebubble.cpp"
".\sprite.cpp"
".\RealPixelConverter.cpp"
".\realbox.cpp"
".\Randomizer.cpp"
".\popview.cpp"
".\popdoc.cpp"
".\pop.cpp"
".\metric.cpp"
".\memorydc.cpp"
".\mainfrm.cpp"
".\listener.cpp"
".\heroesproto.cpp"
".\graphicsOpenGL.cpp"
".\graphicsMFC.cpp"
".\graphics.cpp"
".\glshapes.cpp"
".\gameworms.cpp"
".\gamestub3d.cpp"
".\gamestub.cpp"
".\gamespacewar.cpp"
".\gamepicknpop.cpp"
".\gamemyproject.cpp"
".\gamedefender3d.cpp"
".\gamedambuilder.cpp"
".\gameballworld.cpp"
".\gameairhockey.cpp"
".\game.cpp"
".\force.cpp"
".\dialogspeed.cpp"
".\dialogopenglinfo.cpp"
".\critterwall.cpp"
".\critterviewer.cpp"
".\critterarmed.cpp"
".\critter.cpp"
".\controller.cpp"
".\colorstyle.cpp"
".\collider.cpp"
".\childfrm.cpp"
".\biota.cpp"
]
Creating command line "cl.exe @"h:\Pop27_1, August_24,2002\Release\RSP000001.rsp" /nologo"
Creating temporary file "h:\Pop27_1, August_24,2002\Release\RSP000002.rsp" with contents
[
/O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /FD /EHsc /MT /Yc"stdafx.h" /Fp".\Release/Pop.pch" /Fo".\Release/" /Fd".\Release/" /W3 /c /TP
".\stdafx.cpp"
]
Creating command line "cl.exe @"h:\Pop27_1, August_24,2002\Release\RSP000002.rsp" /nologo"
Creating command line "rc.exe /d "NDEBUG" /l 0x409 /fo".\Release/Pop.res" ".\Pop.rc""
Creating temporary file "h:\Pop27_1, August_24,2002\Release\RSP000003.rsp" with contents
[
/OUT:"Pop27_1(Release).exe" /INCREMENTAL:NO /NOLOGO /DELAYLOAD:"OleAcc.dll" /PDB:".\Release/Pop25_6(Release).pdb" /SUBSYSTEM:WINDOWS /MACHINE:I386 opengl32.lib glu32.lib winmm.lib htmlhelp.lib DelayImp.lib DelayImp.lib
".\Release\biota.obj"
".\Release\ChildFrm.obj"
".\Release\collider.obj"
".\Release\colorstyle.obj"
".\Release\controller.obj"
".\Release\Critter.obj"
".\Release\critterarmed.obj"
".\Release\critterviewer.obj"
".\Release\critterwall.obj"
".\Release\dialogopenglinfo.obj"
".\Release\dialogspeed.obj"
".\Release\force.obj"
".\Release\game.obj"
".\Release\gameairhockey.obj"
".\Release\gameballworld.obj"
".\Release\gamedambuilder.obj"
".\Release\gamedefender3d.obj"
".\Release\gamemyproject.obj"
".\Release\gamepicknpop.obj"
".\Release\GameSpacewar.obj"
".\Release\gamestub.obj"
".\Release\gamestub3d.obj"
".\Release\gameworms.obj"
".\Release\glshapes.obj"
".\Release\graphics.obj"
".\Release\graphicsMFC.obj"
".\Release\graphicsOpenGL.obj"
".\Release\heroesproto.obj"
".\Release\listener.obj"
".\Release\MainFrm.obj"
".\Release\MemoryDC.obj"
".\Release\metric.obj"
".\Release\Pop.obj"
".\Release\Pop.res"
".\Release\PopDoc.obj"
".\Release\popview.obj"
".\Release\Randomizer.obj"
".\Release\RealBox.obj"
".\Release\RealPixelConverter.obj"
".\Release\Sprite.obj"
".\Release\spritebubble.obj"
".\Release\spriteicon.obj"
".\Release\spritemultiIcon.obj"
".\Release\spritepolygon.obj"
".\Release\static.obj"
".\Release\StdAfx.obj"
".\Release\Texture.obj"
".\Release\Timer.obj"
".\Release\VectorTransformation.obj"
]
Creating command line "link.exe @"h:\Pop27_1, August_24,2002\Release\RSP000003.rsp""
Output Window
  
Compiling...
stdafx.cpp
 WINVER not defined. Defaulting to 0x0501 (Windows XP and Windows .NET Server)
Compiling...
VectorTransformation.cpp
timer.cpp
texture.cpp
static.cpp
spritepolygon.cpp
spritemultiIcon.cpp
spriteicon.cpp
spritebubble.cpp
sprite.cpp
RealPixelConverter.cpp
realbox.cpp
Randomizer.cpp
popview.cpp
popdoc.cpp
pop.cpp
metric.cpp
memorydc.cpp
mainfrm.cpp
listener.cpp
heroesproto.cpp
Generating Code...
h:\pop27_1, august_24,2002\memorydc.cpp(167) : warning C4717: 'cMemoryDC::_copy' : recursive on all control paths, function will cause runtime stack overflow
Compiling...
graphicsOpenGL.cpp
graphicsMFC.cpp
graphics.cpp
glshapes.cpp
gameworms.cpp
gamestub3d.cpp
gamestub.cpp
gamespacewar.cpp
gamepicknpop.cpp
gamemyproject.cpp
gamedefender3d.cpp
gamedambuilder.cpp
gameballworld.cpp
gameairhockey.cpp
game.cpp
force.cpp
dialogspeed.cpp
dialogopenglinfo.cpp
critterwall.cpp
critterviewer.cpp
Generating Code...
Compiling...
critterarmed.cpp
critter.cpp
controller.cpp
colorstyle.cpp
collider.cpp
childfrm.cpp
biota.cpp
Generating Code...
Compiling resources...
Linking...
Results
  
Build log was saved at "file://h:\Pop27_1, August_24,2002\Release\BuildLog.htm"
Pop - 0 error(s), 1 warning(s)