###

    Build Log

    ------- Build started: Project: Pop, Configuration: Release|Win32 -------

    Command Lines
      Creating temporary file "h:\Pop27_1, August_24,2002\Release\RSP000001.rsp" with contents
    [
    /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /FD /EHsc /MT /Yu"stdafx.h" /Fp".\Release/Pop.pch" /Fo".\Release/" /Fd".\Release/" /W3 /c /TP
    ".\VectorTransformation.cpp"
    ".\timer.cpp"
    ".\texture.cpp"
    ".\static.cpp"
    ".\spritepolygon.cpp"
    ".\spritemultiIcon.cpp"
    ".\spriteicon.cpp"
    ".\spritebubble.cpp"
    ".\sprite.cpp"
    ".\RealPixelConverter.cpp"
    ".\realbox.cpp"
    ".\Randomizer.cpp"
    ".\popview.cpp"
    ".\popdoc.cpp"
    ".\pop.cpp"
    ".\metric.cpp"
    ".\memorydc.cpp"
    ".\mainfrm.cpp"
    ".\listener.cpp"
    ".\heroesproto.cpp"
    ".\graphicsOpenGL.cpp"
    ".\graphicsMFC.cpp"
    ".\graphics.cpp"
    ".\glshapes.cpp"
    ".\gameworms.cpp"
    ".\gamestub3d.cpp"
    ".\gamestub.cpp"
    ".\gamespacewar.cpp"
    ".\gamepicknpop.cpp"
    ".\gamemyproject.cpp"
    ".\gamedefender3d.cpp"
    ".\gamedambuilder.cpp"
    ".\gameballworld.cpp"
    ".\gameairhockey.cpp"
    ".\game.cpp"
    ".\force.cpp"
    ".\dialogspeed.cpp"
    ".\dialogopenglinfo.cpp"
    ".\critterwall.cpp"
    ".\critterviewer.cpp"
    ".\critterarmed.cpp"
    ".\critter.cpp"
    ".\controller.cpp"
    ".\colorstyle.cpp"
    ".\collider.cpp"
    ".\childfrm.cpp"
    ".\biota.cpp"
    ]
    Creating command line "cl.exe @"h:\Pop27_1, August_24,2002\Release\RSP000001.rsp" /nologo"
    Creating temporary file "h:\Pop27_1, August_24,2002\Release\RSP000002.rsp" with contents
    [
    /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /FD /EHsc /MT /Yc"stdafx.h" /Fp".\Release/Pop.pch" /Fo".\Release/" /Fd".\Release/" /W3 /c /TP
    ".\stdafx.cpp"
    ]
    Creating command line "cl.exe @"h:\Pop27_1, August_24,2002\Release\RSP000002.rsp" /nologo"
    Creating command line "rc.exe /d "NDEBUG" /l 0x409 /fo".\Release/Pop.res" ".\Pop.rc""
    Creating temporary file "h:\Pop27_1, August_24,2002\Release\RSP000003.rsp" with contents
    [
    /OUT:"Pop27_1(Release).exe" /INCREMENTAL:NO /NOLOGO /DELAYLOAD:"OleAcc.dll" /PDB:".\Release/Pop25_6(Release).pdb" /SUBSYSTEM:WINDOWS /MACHINE:I386 opengl32.lib glu32.lib winmm.lib htmlhelp.lib DelayImp.lib DelayImp.lib
    ".\Release\biota.obj"
    ".\Release\ChildFrm.obj"
    ".\Release\collider.obj"
    ".\Release\colorstyle.obj"
    ".\Release\controller.obj"
    ".\Release\Critter.obj"
    ".\Release\critterarmed.obj"
    ".\Release\critterviewer.obj"
    ".\Release\critterwall.obj"
    ".\Release\dialogopenglinfo.obj"
    ".\Release\dialogspeed.obj"
    ".\Release\force.obj"
    ".\Release\game.obj"
    ".\Release\gameairhockey.obj"
    ".\Release\gameballworld.obj"
    ".\Release\gamedambuilder.obj"
    ".\Release\gamedefender3d.obj"
    ".\Release\gamemyproject.obj"
    ".\Release\gamepicknpop.obj"
    ".\Release\GameSpacewar.obj"
    ".\Release\gamestub.obj"
    ".\Release\gamestub3d.obj"
    ".\Release\gameworms.obj"
    ".\Release\glshapes.obj"
    ".\Release\graphics.obj"
    ".\Release\graphicsMFC.obj"
    ".\Release\graphicsOpenGL.obj"
    ".\Release\heroesproto.obj"
    ".\Release\listener.obj"
    ".\Release\MainFrm.obj"
    ".\Release\MemoryDC.obj"
    ".\Release\metric.obj"
    ".\Release\Pop.obj"
    ".\Release\Pop.res"
    ".\Release\PopDoc.obj"
    ".\Release\popview.obj"
    ".\Release\Randomizer.obj"
    ".\Release\RealBox.obj"
    ".\Release\RealPixelConverter.obj"
    ".\Release\Sprite.obj"
    ".\Release\spritebubble.obj"
    ".\Release\spriteicon.obj"
    ".\Release\spritemultiIcon.obj"
    ".\Release\spritepolygon.obj"
    ".\Release\static.obj"
    ".\Release\StdAfx.obj"
    ".\Release\Texture.obj"
    ".\Release\Timer.obj"
    ".\Release\VectorTransformation.obj"
    ]
    Creating command line "link.exe @"h:\Pop27_1, August_24,2002\Release\RSP000003.rsp""

    Output Window
      Compiling...
    stdafx.cpp
     WINVER not defined. Defaulting to 0x0501 (Windows XP and Windows .NET Server)
    Compiling...
    VectorTransformation.cpp
    timer.cpp
    texture.cpp
    static.cpp
    spritepolygon.cpp
    spritemultiIcon.cpp
    spriteicon.cpp
    spritebubble.cpp
    sprite.cpp
    RealPixelConverter.cpp
    realbox.cpp
    Randomizer.cpp
    popview.cpp
    popdoc.cpp
    pop.cpp
    metric.cpp
    memorydc.cpp
    mainfrm.cpp
    listener.cpp
    heroesproto.cpp
    Generating Code...
    h:\pop27_1, august_24,2002\memorydc.cpp(167) : warning C4717: 'cMemoryDC::_copy' : recursive on all control paths, function will cause runtime stack overflow
    Compiling...
    graphicsOpenGL.cpp
    graphicsMFC.cpp
    graphics.cpp
    glshapes.cpp
    gameworms.cpp
    gamestub3d.cpp
    gamestub.cpp
    gamespacewar.cpp
    gamepicknpop.cpp
    gamemyproject.cpp
    gamedefender3d.cpp
    gamedambuilder.cpp
    gameballworld.cpp
    gameairhockey.cpp
    game.cpp
    force.cpp
    dialogspeed.cpp
    dialogopenglinfo.cpp
    critterwall.cpp
    critterviewer.cpp
    Generating Code...
    Compiling...
    critterarmed.cpp
    critter.cpp
    controller.cpp
    colorstyle.cpp
    collider.cpp
    childfrm.cpp
    biota.cpp
    Generating Code...
    Compiling resources...
    Linking...

    Results

    Build log was saved at "file://h:\Pop27_1, August_24,2002\Release\BuildLog.htm"
    Pop - 0 error(s), 1 warning(s)