// Microsoft Visual C++ generated resource script.
//
#include "resource.h"

#define APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 2 resource.
//
#include "afxres.h"

/////////////////////////////////////////////////////////////////////////////
#undef APSTUDIO_READONLY_SYMBOLS

/////////////////////////////////////////////////////////////////////////////
// English (U.S.) resources

#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENU)
#ifdef _WIN32
LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US
#pragma code_page(1252)
#endif //_WIN32

/////////////////////////////////////////////////////////////////////////////
//
// Bitmap
//

IDB_NUMBER_4            BITMAP                  "res\\number_4.bmp"
IDB_NUMBER_10           BITMAP                  "res\\number_10.bmp"
IDR_MAINFRAME           BITMAP                  "res\\Toolbar.bmp"
IDB_UFO                 BITMAP                  "res\\ufo.bmp"
IDB_EARTH               BITMAP                  "res\\earth.bmp"
IDB_GNARLY              BITMAP                  "res\\gnarly.bmp"
IDB_SPRING              BITMAP                  "res\\spring.bmp"
IDB_SUN                 BITMAP                  "res\\sun.bmp"
IDB_BUM                 BITMAP                  "res\\bum.bmp"
IDB_FACE                BITMAP                  "res\\Rudy.bmp"
IDB_BACKGROUND          BITMAP                  "res\\bigsky.bmp"
IDB_EXPLODE1            BITMAP                  "res\\explode1.bmp"
IDB_EXPLODE2            BITMAP                  "res\\explode2.bmp"
IDB_EXPLODE3            BITMAP                  "res\\explode3.bmp"
IDB_STREET              BITMAP                  "res\\street.bmp"
IDB_NUMBER_0            BITMAP                  "res\\number_0.bmp"
IDB_NUMBER_1            BITMAP                  "res\\number_1.bmp"
IDB_NUMBER_6            BITMAP                  "res\\number_6.bmp"
IDB_NUMBER_7            BITMAP                  "res\\number_7.bmp"
IDB_NUMBER_8            BITMAP                  "res\\number_8.bmp"
IDB_NUMBER_9            BITMAP                  "res\\number_9.bmp"
IDB_REDSQUARE           BITMAP                  "res\\redsquare.bmp"
IDB_NUMBER_5            BITMAP                  "res\\number_5.bmp"
IDB_NUMBER_2            BITMAP                  "res\\number_2.bmp"
IDB_NUMBER_3            BITMAP                  "res\\number_3.bmp"
IDB_ASTRO_OK            BITMAP                  "res\\AstroOk.bmp"
IDB_ASTRO_BROKEN        BITMAP                  "res\\AstroBroken.bmp"
IDB_CUJO_OK             BITMAP                  "res\\CujoOK.bmp"
IDB_CLIFFORD_OK         BITMAP                  "res\\CliffordOK.bmp"
IDB_CUJO_BROKEN         BITMAP                  "res\\CujoBroken.bmp"
IDB_CLIFFORD_BROKEN     BITMAP                  "res\\CliffordBroken.bmp"
IDB_FLAME               BITMAP                  "res\\flame.bmp"
IDB_ODIE_OK             BITMAP                  "res\\OdieOk.bmp"
IDB_LASSIE_OK           BITMAP                  "res\\LassieOK.bmp"
IDB_ODIE_BROKEN         BITMAP                  "res\\OdieBroken.bmp"
IDB_LASSIE_BROKEN       BITMAP                  "res\\LassieBroken.bmp"
IDB_QUEUE_9             BITMAP                  "res\\queue9.bmp"
IDB_QUEUE_10            BITMAP                  "res\\queue10.bmp"
IDB_QUEUE_2             BITMAP                  "res\\queue2.bmp"
IDB_QUEUE_3             BITMAP                  "res\\queue3.bmp"
IDB_QUEUE_4             BITMAP                  "res\\queue4.bmp"
IDB_QUEUE_5             BITMAP                  "res\\queue5.bmp"
IDB_QUEUE_6             BITMAP                  "res\\queue6.bmp"
IDB_QUEUE_7             BITMAP                  "res\\queue7.bmp"
IDB_QUEUE_8             BITMAP                  "res\\queue8.bmp"
IDB_QUEUE_1             BITMAP                  "res\\queue1.bmp"
IDB_TRAY_ODIE           BITMAP                  "res\\TrayOdie.bmp"
IDB_TRAY_CLIFFORD       BITMAP                  "res\\TrayClifford.bmp"
IDB_TRAY_CUJO           BITMAP                  "res\\TrayCujo.bmp"
IDB_TRAY_LASSIE         BITMAP                  "res\\TrayLassie.bmp"
IDB_TRAY_ASTRO          BITMAP                  "res\\TrayAstro.bmp"
IDB_QUEUE_0             BITMAP                  "res\\queue0.bmp"
IDB_GUY_RIGHT           BITMAP                  "res\\GuyRight.bmp"
IDB_GUY_LEFT            BITMAP                  "res\\GuyLeft.bmp"
IDB_GUY_DOWN            BITMAP                  "res\\GuyDown.bmp"
IDB_GUY_UP              BITMAP                  "res\\GuyUp.bmp"
IDB_ME                  BITMAP                  "res\\Me.bmp"
IDB_WRENCH              BITMAP                  "res\\Wrench.bmp"
IDB_STUDENT_CRAZY       BITMAP                  "res\\StudentCrazy.bmp"
IDB_STUDENT_GOOD        BITMAP                  "res\\StudentGood.bmp"
IDB_SUPPLY              BITMAP                  "res\\Supply.bmp"
IDB_STUDENT_BAD         BITMAP                  "res\\StudentBad.bmp"
IDB_BLANK               BITMAP                  "res\\blank.bmp"
IDB_WRENCH_NO           BITMAP                  "res\\WrenchNo.bmp"
IDB_BITMAP1             BITMAP                  "res\\bigexplosion.bmp"
IDB_ASPLODE             BITMAP                  "res\\ASPLODE.bmp"
IDB_BITMAP3             BITMAP                  "res\\atomic.bmp"
IDB_ATOMIC              BITMAP                  "res\\AtmoicX.bmp"

#ifdef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// TEXTINCLUDE
//

1 TEXTINCLUDE 
BEGIN
    "resource.h\0"
END

2 TEXTINCLUDE 
BEGIN
    "#include ""afxres.h""\r\n"
    "\0"
END

3 TEXTINCLUDE 
BEGIN
    "#define _AFX_NO_SPLITTER_RESOURCES\r\n"
    "#define _AFX_NO_OLE_RESOURCES\r\n"
    "#define _AFX_NO_TRACKER_RESOURCES\r\n"
    "#define _AFX_NO_PROPERTY_RESOURCES\r\n"
    "\r\n"
    "#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENU)\r\n"
    "#ifdef _WIN32\r\n"
    "LANGUAGE 9, 1\r\n"
    "#pragma code_page(1252)\r\n"
    "#endif //_WIN32\r\n"
    "#include ""res\\Pop.rc2""  // non-Microsoft Visual C++ edited resources\r\n"
    "#include ""afxres.rc""         // Standard components\r\n"
    "#endif\r\n"
    "\0"
END

#endif    // APSTUDIO_INVOKED


/////////////////////////////////////////////////////////////////////////////
//
// Icon
//

// Icon with lowest ID value placed first to ensure application icon
// remains consistent on all systems.
IDR_MAINFRAME           ICON                    "res\\Pop.ico"
IDR_POPTYPE             ICON                    "res\\PopDoc.ico"

/////////////////////////////////////////////////////////////////////////////
//
// Toolbar
//

IDR_MAINFRAME TOOLBAR  16, 15
BEGIN
    BUTTON      ID_FILE_NEW
    BUTTON      ID_FILE_OPEN
    BUTTON      ID_FILE_SAVE
    SEPARATOR
    BUTTON      ID_GAME_PLAYSOUNDS
    BUTTON      ID_GAME_ANIMATE
    SEPARATOR
    BUTTON      ID_VIEW_SHOOTCURSOR
    BUTTON      ID_VIEW_ARROWCURSOR
    BUTTON      ID_VIEW_DRAGGERCURSOR
    BUTTON      ID_VIEW_PINCURSOR
    BUTTON      ID_VIEW_ZAPCURSOR
    BUTTON      ID_VIEW_REPLICATECURSOR
    SEPARATOR
    BUTTON      ID_GAME_ASSORTED
    BUTTON      ID_GAME_BITMAPS
    BUTTON      ID_GAME_ASTEROIDS
    BUTTON      ID_GAME_BUBBLES
    BUTTON      ID_FILE_SEED_SIMPLEPOLYGONS
    BUTTON      ID_FILE_SEED_FANCYPOLYGONS
    BUTTON      ID_FILE_SEED_POLYPOLYGONS
    SEPARATOR
    BUTTON      ID_VIEW_MFCGRAPHICS
    BUTTON      ID_VIEW_OPENGLGRAPHICS
END


/////////////////////////////////////////////////////////////////////////////
//
// Menu
//

IDR_MAINFRAME MENU 
BEGIN
    POPUP "&File"
    BEGIN
        MENUITEM "&New\tCtrl+N",                ID_FILE_NEW
        MENUITEM "&Open...\tCtrl+O",            ID_FILE_OPEN
        MENUITEM SEPARATOR
        MENUITEM "Recent File",                 ID_FILE_MRU_FILE1, GRAYED
        MENUITEM SEPARATOR
        MENUITEM "E&xit",                       ID_APP_EXIT
    END
    POPUP "&View"
    BEGIN
        MENUITEM "&Toolbar",                    ID_VIEW_TOOLBAR
        MENUITEM "&Status Bar",                 ID_VIEW_STATUS_BAR
    END
    POPUP "&Help"
    BEGIN
        MENUITEM "&About Pop...",               ID_APP_ABOUT
        MENUITEM "&User's Guide",               ID_HELP_USERSGUIDE
    END
END

IDR_POPTYPE MENU 
BEGIN
    POPUP "&File"
    BEGIN
        MENUITEM "&Open...\tCtrl+O",            ID_FILE_OPEN
        MENUITEM "&Close\tCtrl+F4",             ID_FILE_CLOSE
        MENUITEM "&Save...\tCtrl+S",            ID_FILE_SAVE
        MENUITEM "Save &As...",                 ID_FILE_SAVE_AS
        MENUITEM "&New Game Window\tCtrl+N",    ID_FILE_NEW
        MENUITEM SEPARATOR
        MENUITEM "Recent File",                 ID_FILE_MRU_FILE1, GRAYED
        MENUITEM SEPARATOR
        MENUITEM "Mu&te\tCtrl+M",               ID_GAME_PLAYSOUNDS
        MENUITEM SEPARATOR
        MENUITEM "Pa&use\tCtrl+P",              ID_GAME_ANIMATE
        MENUITEM "&Motion Smoothness...",       ID_GAME_SPEED
        MENUITEM SEPARATOR
        MENUITEM "E&xit\tAlt+F4",               ID_APP_EXIT
    END
    POPUP "&View"
    BEGIN
        MENUITEM "3D &OpenGL Graphics",         ID_VIEW_OPENGLGRAPHICS
        MENUITEM "2D &Windows Graphics",        ID_VIEW_MFCGRAPHICS
        MENUITEM SEPARATOR
        MENUITEM "&Reset Viewpoint\tCtrl+R",    ID_VIEW_RESTORESTANDARDVIEWPOSITION

        MENUITEM SEPARATOR
        MENUITEM "Keep &Player in View",        ID_VIEW_KEEPPLAYERINVIEW
        MENUITEM "R&ide the Player",            ID_VIEW_RIDE
        MENUITEM SEPARATOR
        MENUITEM "&No Background",              ID_VIEW_NOBACKGROUND
        MENUITEM "&Solid Background",           ID_VIEW_SOLIDBACKGROUND
        MENUITEM "&Bitmap Background",          ID_GAME_BACKGROUND
        MENUITEM SEPARATOR
        MENUITEM "S&olid Polygons",             ID_VIEW_COLOREDBUBBLES
        MENUITEM "&Wireframe Polygons",         ID_VIEW_XRAYBUBBLES
        MENUITEM SEPARATOR
        MENUITEM "Shoot Cursor                  &1", ID_VIEW_SHOOTCURSOR
        MENUITEM "Pick Cursor                     &2", ID_VIEW_ARROWCURSOR
        MENUITEM "Drag Cursor                    &3", ID_VIEW_DRAGGERCURSOR
        MENUITEM "&Pin Cursor                        &4", ID_VIEW_PINCURSOR
        MENUITEM "Zap Cursor                      &5", ID_VIEW_ZAPCURSOR
        MENUITEM "Replicate Cursor           &6", ID_VIEW_REPLICATECURSOR
        MENUITEM SEPARATOR
        MENUITEM "&Toolbar",                    ID_VIEW_TOOLBAR
        MENUITEM "&Status Bar",                 ID_VIEW_STATUS_BAR
    END
    POPUP "&Game"
    BEGIN
        MENUITEM "&Wrap",                       ID_GAME_WRAP
        MENUITEM "B&ounce",                     ID_GAME_BOUNCE
        MENUITEM SEPARATOR
        MENUITEM "&Spacewar",                   ID_GAME_SPACEWAR
        MENUITEM "&PickNPop",                   ID_GAME_PICKANDPOP
        MENUITEM "&Airhockey",                  ID_GAME_AIRHOCKEY
        MENUITEM "3D D&efender",                ID_GAME_3DDEFENDER
        MENUITEM "&Ballworld",                  ID_GAME_FREEPLAYWITHGRAVITYANDFRICTION

        MENUITEM "Da&mbuilder ",                ID_GAME_MAZEPLAY
        MENUITEM "&Worms",                      ID_GAME_WORMS
        MENUITEM "&2DStub",                     ID_GAME_FREEPLAY
        MENUITEM "&3DStub",                     ID_GAME_DESIGN
        MENUITEM "Heroes of &CIS",              ID_GAME_HEROES
        MENUITEM SEPARATOR
        MENUITEM "&Small Critter Count",        ID_GAME_SMALL
        MENUITEM "&Medium Critter Count",       ID_GAME_MEDIUM
        MENUITEM "&Large Critter Count",        ID_GAME_LARGE
        MENUITEM "&Huge Critter Count",         ID_GAME_HUGE
        MENUITEM SEPARATOR
        MENUITEM "Mi&xed Sprites",              ID_GAME_ASSORTED
        MENUITEM "B&itmaps",                    ID_GAME_BITMAPS
        MENUITEM "&Asteroids",                  ID_GAME_ASTEROIDS
        MENUITEM "B&ubbles",                    ID_GAME_BUBBLES
        MENUITEM "Simple &Polygons",            ID_FILE_SEED_SIMPLEPOLYGONS
        MENUITEM "&Fancy Polygons",             ID_FILE_SEED_FANCYPOLYGONS
        MENUITEM "Pol&ypolygons",               ID_FILE_SEED_POLYPOLYGONS
    END
    POPUP "&Player"
    BEGIN
        MENUITEM "&Shield",                     ID_PLAYER_GODMODE
        MENUITEM SEPARATOR
        MENUITEM "A&rrow Key Controls",         ID_PLAYER_ARROWKEYS
        MENUITEM "&Scooter Controls",           ID_PLAYER_3DFLYER
        MENUITEM "&Car Controls",               ID_PLAYER_CARKEYS
        MENUITEM "Spac&eship Controls",         ID_PLAYER_SPACESHIPKEYS
        MENUITEM "&Hopper Controls",            ID_PLAYER_HOPPERCONTROL
        MENUITEM "&Mouse Controls",             ID_PLAYER_CURSORCRITTER
        MENUITEM SEPARATOR
        MENUITEM "&Deadly Bullets",             ID_PLAYER_DEADLYBULLETS
        MENUITEM "&Rubber Bullets",             ID_PLAYER_RUBBERBULLETS
        MENUITEM SEPARATOR
        MENUITEM "&Auto Play",                  ID_PLAYER_AUTOPLAY
    END
    POPUP "&Window"
    BEGIN
        MENUITEM "Additional View of Current Game", ID_WINDOW_NEW
        MENUITEM "&Cascade",                    ID_WINDOW_CASCADE
        MENUITEM "&Tile",                       ID_WINDOW_TILE_VERT
        MENUITEM "&Arrange Icons",              ID_WINDOW_ARRANGE
        MENUITEM "&Split",                      ID_WINDOW_SPLIT
        MENUITEM SEPARATOR
        MENUITEM "A&utotile",                   ID_WINDOW_AUTOTILE
        MENUITEM "Auto&focus",                  ID_WINDOW_AUTOFOCUS
    END
    POPUP "&Help"
    BEGIN
        MENUITEM "&About The Pop Framework...", ID_APP_ABOUT
        MENUITEM "Your System's &OpenGL Graphics Support...", 
                                                ID_OPENGLINFODIALOG
        MENUITEM "&Pop Program User's Guide",   ID_HELP_USERSGUIDE
    END
END


/////////////////////////////////////////////////////////////////////////////
//
// Accelerator
//

IDR_MAINFRAME ACCELERATORS 
BEGIN
    "1",            ID_VIEW_SHOOTCURSOR,    VIRTKEY, NOINVERT
    "2",            ID_VIEW_ARROWCURSOR,    VIRTKEY, NOINVERT
    "3",            ID_VIEW_DRAGGERCURSOR,  VIRTKEY, NOINVERT
    "4",            ID_VIEW_PINCURSOR,      VIRTKEY, NOINVERT
    "5",            ID_VIEW_ZAPCURSOR,      VIRTKEY, NOINVERT
    "6",            ID_VIEW_REPLICATECURSOR, VIRTKEY, NOINVERT
    "M",            ID_GAME_PLAYSOUNDS,     VIRTKEY, CONTROL, NOINVERT
    "N",            ID_FILE_NEW,            VIRTKEY, CONTROL, NOINVERT
    "O",            ID_FILE_OPEN,           VIRTKEY, CONTROL, NOINVERT
    "P",            ID_GAME_ANIMATE,        VIRTKEY, CONTROL, NOINVERT
    "R",            ID_VIEW_RESTORESTANDARDVIEWPOSITION, VIRTKEY, CONTROL, 
                                                    NOINVERT
    "S",            ID_FILE_SAVE,           VIRTKEY, CONTROL, NOINVERT
    VK_BACK,        ID_EDIT_UNDO,           VIRTKEY, ALT, NOINVERT
    VK_F6,          ID_NEXT_PANE,           VIRTKEY, NOINVERT
    VK_F6,          ID_PREV_PANE,           VIRTKEY, SHIFT, NOINVERT
    VK_RETURN,      ID_GAME_RESTART,        VIRTKEY, NOINVERT
END


/////////////////////////////////////////////////////////////////////////////
//
// Dialog
//

IDD_ABOUTBOX DIALOG  0, 0, 243, 146
STYLE DS_SETFONT | DS_MODALFRAME | WS_POPUP | WS_CAPTION | WS_SYSMENU
CAPTION "About the Pop Program"
FONT 8, "MS Sans Serif"
BEGIN
    ICON            IDR_MAINFRAME,IDC_STATIC,11,17,20,20
    LTEXT           "This demo program is based on the ""Pop Framework"",\n    a collection C++ classes that accompanies the textbook:\n     ""Software Engineering and Computer Games""\n     by Rudy Rucker.",
                    IDC_STATIC,35,14,200,33,SS_NOPREFIX
    LTEXT           "The Pop Framework code is open source shareware,\n and may be freely distributed and reused.\n Contact computergames@rudyrucker.com for details.",
                    IDC_STATIC,35,73,200,26,SS_NOPREFIX
    DEFPUSHBUTTON   "OK",IDOK,186,125,50,14,WS_GROUP
    LTEXT           "Support, updates, source code and more information are at\n    www.rudyrucker.com/computergames",
                    IDC_STATIC,35,50,200,20
    LTEXT           "Copyright (C) 2002, Rudy Rucker.",IDC_STATIC,35,102,200,
                    11
END

IDD_SPEED DIALOG  0, 0, 168, 126
STYLE DS_SETFONT | DS_MODALFRAME | WS_POPUP | WS_CAPTION | WS_SYSMENU
CAPTION "Motion Smoothness"
FONT 8, "MS Sans Serif"
BEGIN
    EDITTEXT        IDC_SPEED,110,24,43,16,ES_AUTOHSCROLL
    LTEXT           "0",IDC_UPDATESPERSECOND,111,7,50,14
    LTEXT           "Updates Per Second",IDC_STATIC,7,7,70,14
    LTEXT           "Motion Smoothness \n\nSmoothness range is 1 to 10.\nSmoothness 5 is standard.\n\nLower smoothness values\nproduce  faster, jerkier motion.\n\nHigher smoothness values produce smoother, slower motion.",
                    IDC_STATIC,7,25,101,94
    PUSHBUTTON      "Cancel",IDCANCEL,127,52,34,24
    DEFPUSHBUTTON   "OK",IDOK,127,95,34,24
END

IDD_OPENGLINFO DIALOGEX 0, 0, 348, 226
STYLE DS_SETFONT | DS_MODALFRAME | WS_POPUP | WS_CAPTION | WS_SYSMENU
CAPTION "Information About OpenGL Graphics on Your System"
FONT 8, "MS Sans Serif", 0, 0, 0x1
BEGIN
    DEFPUSHBUTTON   "OK",IDOK,310,188,31,31
    LTEXT           "Static",IDC_STATICINFO,7,7,334,46,0,WS_EX_CLIENTEDGE
    LTEXT           "Static",IDC_STATICCOMMENT,7,66,334,121,0,
                    WS_EX_CLIENTEDGE
END


/////////////////////////////////////////////////////////////////////////////
//
// Version
//

VS_VERSION_INFO VERSIONINFO
 FILEVERSION 1,0,0,1
 PRODUCTVERSION 1,0,0,1
 FILEFLAGSMASK 0x3fL
#ifdef _DEBUG
 FILEFLAGS 0x1L
#else
 FILEFLAGS 0x0L
#endif
 FILEOS 0x4L
 FILETYPE 0x1L
 FILESUBTYPE 0x0L
BEGIN
    BLOCK "StringFileInfo"
    BEGIN
        BLOCK "040904B0"
        BEGIN
            VALUE "FileDescription", "Pop MFC Application"
            VALUE "FileVersion", "1, 0, 0, 1"
            VALUE "InternalName", "Pop"
            VALUE "LegalCopyright", "Copyright (C) 1999"
            VALUE "OriginalFilename", "Pop.EXE"
            VALUE "ProductName", "Pop Application"
            VALUE "ProductVersion", "1, 0, 0, 1"
        END
    END
    BLOCK "VarFileInfo"
    BEGIN
        VALUE "Translation", 0x409, 1200
    END
END


/////////////////////////////////////////////////////////////////////////////
//
// DESIGNINFO
//

#ifdef APSTUDIO_INVOKED
GUIDELINES DESIGNINFO 
BEGIN
    IDD_ABOUTBOX, DIALOG
    BEGIN
        LEFTMARGIN, 7
        RIGHTMARGIN, 236
        TOPMARGIN, 7
        BOTTOMMARGIN, 139
    END

    IDD_SPEED, DIALOG
    BEGIN
        LEFTMARGIN, 7
        RIGHTMARGIN, 161
        TOPMARGIN, 7
        BOTTOMMARGIN, 119
    END

    IDD_OPENGLINFO, DIALOG
    BEGIN
        LEFTMARGIN, 7
        RIGHTMARGIN, 341
        TOPMARGIN, 7
        BOTTOMMARGIN, 219
    END
END
#endif    // APSTUDIO_INVOKED


/////////////////////////////////////////////////////////////////////////////
//
// WAVE
//

POP                     WAVE                    "res\\pop.wav"
TADA                    WAVE                    "res\\tada.wav"
BONK                    WAVE                    "res\\Bonk.wav"
DING                    WAVE                    "res\\ding.wav"
EXPLOSION               WAVE                    "res\\explosion.wav"
TOCK                    WAVE                    "res\\tock.wav"
GUNSHOT                 WAVE                    "res\\gunshot.wav"

/////////////////////////////////////////////////////////////////////////////
//
// Cursor
//

IDC_DRAGHAND            CURSOR                  "res\\Hand.cur"
IDC_PIN                 CURSOR                  "res\\pin.cur"
IDC_SPAWN               CURSOR                  "res\\spawn.cur"
IDC_ZAP                 CURSOR                  "res\\zap.cur"
IDC_REPLICATE           CURSOR                  "res\\equals.cur"

/////////////////////////////////////////////////////////////////////////////
//
// String Table
//

STRINGTABLE 
BEGIN
    IDR_MAINFRAME           "Pop, Version 27.1, August 24, 2002, Rudy Rucker."
    IDR_POPTYPE             "\nPop \nPop  \nPop Game Parameter File\n.pop\nPop.Document\nPop Document"
END

STRINGTABLE 
BEGIN
    AFX_IDS_APP_TITLE       "Pop"
    AFX_IDS_IDLEMESSAGE     "Ready"
END

STRINGTABLE 
BEGIN
    ID_INDICATOR_EXT        "EXT"
    ID_INDICATOR_CAPS       "CAP"
    ID_INDICATOR_NUM        "NUM"
    ID_INDICATOR_SCRL       "SCRL"
    ID_INDICATOR_OVR        "OVR"
    ID_INDICATOR_REC        "REC"
END

STRINGTABLE 
BEGIN
    ID_FILE_NEW             "New Game Window\nNew Game Window"
    ID_FILE_OPEN            "Open Saved Game\nOpen Game"
    ID_FILE_CLOSE           "Close the active document\nClose"
    ID_FILE_SAVE            "Save Game\nSave Game"
    ID_FILE_SAVE_AS         "Save the active document with a new name\nSave As"
END

STRINGTABLE 
BEGIN
    ID_APP_ABOUT            "Display program information\nAbout"
    ID_APP_EXIT             "Quit the application; prompts to save documents\nExit"
END

STRINGTABLE 
BEGIN
    ID_FILE_MRU_FILE1       "Open this document"
    ID_FILE_MRU_FILE2       "Open this document"
    ID_FILE_MRU_FILE3       "Open this document"
    ID_FILE_MRU_FILE4       "Open this document"
    ID_FILE_MRU_FILE5       "Open this document"
    ID_FILE_MRU_FILE6       "Open this document"
    ID_FILE_MRU_FILE7       "Open this document"
    ID_FILE_MRU_FILE8       "Open this document"
    ID_FILE_MRU_FILE9       "Open this document"
    ID_FILE_MRU_FILE10      "Open this document"
    ID_FILE_MRU_FILE11      "Open this document"
    ID_FILE_MRU_FILE12      "Open this document"
    ID_FILE_MRU_FILE13      "Open this document"
    ID_FILE_MRU_FILE14      "Open this document"
    ID_FILE_MRU_FILE15      "Open this document"
    ID_FILE_MRU_FILE16      "Open this document"
END

STRINGTABLE 
BEGIN
    ID_NEXT_PANE            "Switch to the next window pane\nNext Pane"
    ID_PREV_PANE            "Switch back to the previous window pane\nPrevious Pane"
END

STRINGTABLE 
BEGIN
    ID_WINDOW_NEW           "Open another window for the active document\nNew Window"
    ID_WINDOW_ARRANGE       "Arrange icons at the bottom of the window\nArrange Icons"
    ID_WINDOW_CASCADE       "Arrange windows so they overlap\nCascade Windows"
    ID_WINDOW_TILE_HORZ     "Arrange windows as non-overlapping tiles\nTile Windows"
    ID_WINDOW_TILE_VERT     "Arrange windows as non-overlapping tiles\nTile Windows"
    ID_WINDOW_SPLIT         "Split the active window into panes\nSplit"
END

STRINGTABLE 
BEGIN
    ID_EDIT_CLEAR           "Erase the selection\nErase"
    ID_EDIT_CLEAR_ALL       "Erase everything\nErase All"
    ID_EDIT_COPY            "Copy selected critter n and put it on the Clipboard\nCopy Criter"
    ID_EDIT_CUT             "Remove selectec critter and put it on the Clipboard\nCut Critter"
    ID_EDIT_FIND            "Find the specified text\nFind"
    ID_EDIT_PASTE           "Paste Clipboard Critter\n Paste Critter"
    ID_EDIT_REPEAT          "Repeat the last action\nRepeat"
    ID_EDIT_REPLACE         "Replace specific text with different text\nReplace"
    ID_EDIT_SELECT_ALL      "Select the entire document\nSelect All"
    ID_EDIT_UNDO            "Undo the last action\nUndo"
    ID_EDIT_REDO            "Redo the previously undone action\nRedo"
END

STRINGTABLE 
BEGIN
    ID_VIEW_TOOLBAR         "Show or hide the toolbar\nToggle ToolBar"
    ID_VIEW_STATUS_BAR      "Show or hide the status bar\nToggle StatusBar"
END

STRINGTABLE 
BEGIN
    AFX_IDS_SCSIZE          "Change the window size"
    AFX_IDS_SCMOVE          "Change the window position"
    AFX_IDS_SCMINIMIZE      "Reduce the window to an icon"
    AFX_IDS_SCMAXIMIZE      "Enlarge the window to full size"
    AFX_IDS_SCNEXTWINDOW    "Switch to the next document window"
    AFX_IDS_SCPREVWINDOW    "Switch to the previous document window"
    AFX_IDS_SCCLOSE         "Close the active window and prompts to save the documents"
END

STRINGTABLE 
BEGIN
    AFX_IDS_SCRESTORE       "Restore the window to normal size"
    AFX_IDS_SCTASKLIST      "Activate Task List"
    AFX_IDS_MDICHILD        "Activate this window"
END

STRINGTABLE 
BEGIN
    ID_GAME_PLAYSOUNDS      "Toggle sounds\nToggle Sounds"
    ID_GAME_RESTART         "Restart Game\nRestart Game"
    ID_VIEW_PINCURSOR       "Pops critters with left click\nPin Cursor"
    ID_VIEW_DRAGGERCURSOR   "Move critters with left drag\nDrag Cursor"
    ID_WINDOW_AUTOTILE      "Toggle the feature of having the windows automatically tile."
    ID_WINDOW_AUTOFOCUS     "Toggle the feature of auto-setting focus to the window under the cursor."
END

STRINGTABLE 
BEGIN
    ID_VIEW_COLOREDBUBBLES  "Solid critters\nSolid"
    ID_VIEW_POPSOUND        "Critter sound is a pop\nPop"
    ID_VIEW_BONKSOUND       "Critter sound is a bonk\nBonk"
    ID_GAME_3D              "Make closer critters larger\n""3D"""
    ID_GAME_HUGE            "Show 80 critters\nHuge Count"
    ID_GAME_JUMBLED         "Allow small critters in front of large critters\nJumbled"
    ID_GAME_SMALL           "Show 4 critters\nSmall count"
    ID_GAME_MEDIUM          "Show 8 critters\nMedium count"
    ID_GAME_LARGE           "Show 25 critters\nLarge Count"
    ID_VIEW_XRAYBUBBLES     "Wireframe critters\nWireframe"
END

STRINGTABLE 
BEGIN
    ID_HELP_USERSGUIDE      "User's Guide to Controls"
    ID_GAME_SPEED           "Motion Smoothness Dialog: Slow Motion or Fast Forward\nMotion Smoothness Dialog"
    ID_GAME_ANIMATE         "Toggle Pause\nToggle Pause"
    ID_VIEW_ARROWCURSOR     "Pick cursor\nPick Cursor"
    ID_FILE_SEED_SIMPLEPOLYGONS "Seed With Simple Polygons\nSimple Polygons"
    ID_FILE_SEED_FANCYPOLYGONS "Seed with Fancy Polygons\nFancy Polygons"
    ID_FILE_SEED_POLYPOLYGONS "Seed with Polypolygons\nPolypolygons"
    ID_VIEW_SPAWNCURSOR4    "Makes a mutated copy of Critter\nSpawn Cursor"
    ID_VIEW_SPAWNCURSOR     "Makes a mutated copy of critter.\nSpawn Cursor"
END

STRINGTABLE 
BEGIN
    ID_VIEW_ZAPCURSOR5      "Zap the critter.\nZap Cursor"
    ID_VIEW_ZAPCURSOR       "Zap the critter.\nZap Cursor"
    ID_GAME_TRIPLEPOLYPOLYGONS 
                            "Seed with Triply-nested Polypolygons\nTriple PolyPolygons"
    ID_GAME_ASTEROIDS       "Seed with Asteriods\nAsteroid Polygons"
    ID_VIEW_REPLICATECURSOR6 "Copy upon click\nReplicate Cursor"
END

STRINGTABLE 
BEGIN
    ID_VIEW_REPLICATECURSOR "Replicate Critter you Click\nReplicate Cursor"
    ID_GAME_BITMAPS         "Seed with Transparent Bitmap Sprites\nBitmaps"
    ID_GAME_ASSORTED        "Seed with Mixed Sprites\nMixed Sprites"
    ID_GAME_WRAP            "Wrap Motion Around\nWrap"
    ID_GAME_BACKGROUND      "Put a bitmap in the background or use a blank background.\nBitmap Background"
    ID_VIEW_PLAYCURSOR      "Play Cursor\nPlay"
    ID_VIEW_PLAYGAME        "Game Playing Mode/nPlay"
    ID_PLAYER_EASYKEYS      "Easy style key controls\nEasy Keys"
    ID_PLAYER_CARKEYS       "Drive like a Car Arrow Keys,  and PgUp/PgDn, Home/End in 3D\nCar Keys"
    ID_PLAYER_SPACESHIPKEYS "Asteroids type Key Controls, \nSpaceship Keys"
    ID_PLAYER_GODMODE       "Player isn't damaged by critters' bullets."
    ID_PLAYER_DEADLYBULLETS "Bullets that destroy critters they run into."
    ID_PLAYER_RUBBERBULLETS "Massive bullets that bounce off the critters."
    ID_PLAYER_MASSIVEPLAYER "Player has a huge mass, so it rebounds very little"
END

STRINGTABLE 
BEGIN
    ID_PLAYER_ABSORBERPLAYER 
                            "Player absorbs collision energy, damping critters' motion."
    ID_PLAYER_BOUNCINGPLAYER "Player rebounds like a critter"
    ID_PLAYER_AUTOPLAY      "For demo and testing: player moves, spins, fires automatically."
    ID_GAME_SPACEWAR        "A shooting game where the critters shoot back"
    ID_GAME_DESIGN          "Demo of 3D graphics."
    ID_PLAYER_CURSORCRITTER "Player moves in its plane with cursor.  Arrow Keys turn, PgUp/PgDn, Home/End in 3D."
    ID_PLAYER_ARROWKEYS     "Move player with arrow keys, PgUp/PgDn i n 3D, aim with mouse."
    ID_GAME_FREEPLAY        "2D Shooting game with health-packs."
    ID_GAME_FREEPLAYWITHGRAVITYANDFRICTION 
                            "Herd balls with gravity and friction."
    ID_GAME_BOUNCE          "Bounce off Edges\nBounce"
    ID_VIEW_WHOLEWORLD      """Map"" view of the entire game world\nMap view"
    ID_VIEW_CLOSEUPONPLAYERREGION 
                            "Show the sector of the world where the player is\nPlayer sector view"
    ID_VIEW_CENTERCLOSEUPONPLAYER 
                            "Center View on the Player position\n""Isolated Player Cam"""
    ID_GAME_MAZEPLAY        "Try critters with gravity and walls.  Use Ctrl+C and Ctrl+V and Drag to make more walls."
    ID_GAME_BUBBLES         "Seed with Bubbles\nBubble Shapes"
END

STRINGTABLE 
BEGIN
    ID_GAME_PICKANDPOP      "Pop the peanuts and save the jewels."
    ID_VIEW_SHOOTCURSOR     "Aim and Shoot Cursor\nShoot Cursor"
    ID_GAME_COLLIDECRITTERS "Have Critters Bounce off Each Other"
    ID_GAME_AIRHOCKEY       "A table-hockey game."
    ID_VIEW_OPENGLGRAPHICS  "Use the OpenGL Graphics Engine.\n3D OpenGL Graphics"
    ID_VIEW_MFCGRAPHICS     "Use the Windows Graphics API Calls.\n 2D Windows Graphics"
    ID_VIEW_TRANSLATEVIEWER "Move viewer with arrow keys./nTranslate Viewer"
    ID_VIEWERRIDE           "Viewpoint Rides Player./Ride Viewer"
    ID_VIEW_TRANSLATE       "2D Ortho View\n2D View"
    ID_VIEW_RIDE            "Ride the Player,  (Ctrl+Up or Down Arrows)\nRide Player"
    ID_VIEW_FLY             "3D Fly Viewpoint./nFly Viewpoint"
    ID_VIEW_ORBIT           "Orbit Viewer\nOrbit Viewer"
END

STRINGTABLE 
BEGIN
    ID_VIEW_KEEPPLAYERINVIEW "Keep Player in View\nTrack Player"
    ID_VIEW_SOLIDBACKGROUND "Plain Solid Background.\nSolid Background"
    ID_VIEW_NOBACKGROUND    "No Background\nNo Background"
    ID_GAME_WORMS           "Worms Game has critters linked in chains."
    ID_PLAYER_3DFLYER       "Fly with arrows, Use PgUp/PgDn, Home/End in 3D"
    ID_VIEW_RESTORESTANDARDVIEWPOSITION 
                            "Restore Viewer to Look down at Origin from Above"
    ID_OPENGLINFODIALOG     "Tells if your graphics card supports OpenGL."
    ID_GAME_3DDEFENDER      "A 3D Defender Game."
    ID_PLAYER_HOPPERCONTROL "Left/Right arrows with Up key for Hopping."
END

STRINGTABLE 
BEGIN
    ID_GAME_HEROES          "Fix printers as they break."
END

#endif    // English (U.S.) resources
/////////////////////////////////////////////////////////////////////////////



#ifndef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 3 resource.
//
#define _AFX_NO_SPLITTER_RESOURCES
#define _AFX_NO_OLE_RESOURCES
#define _AFX_NO_TRACKER_RESOURCES
#define _AFX_NO_PROPERTY_RESOURCES

#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENU)
#ifdef _WIN32
LANGUAGE 9, 1
#pragma code_page(1252)
#endif //_WIN32
#include "res\Pop.rc2"  // non-Microsoft Visual C++ edited resources
#include "afxres.rc"         // Standard components
#endif

/////////////////////////////////////////////////////////////////////////////
#endif    // not APSTUDIO_INVOKED

