#ifndef oglplatformspecific_h
#define oglplatformspecific_h

// change this line to switch platforms
#define WINDOWS

#ifdef MACOSX

#include <GLUT/glut.h>

#include <OpenGL/gl.h>			// Header File For The OpenGL32 Library
#include <OpenGL/glu.h>			// Header File For The GLu32 Library

#endif

#ifdef WINDOWS
#define GLUT_DISABLE_ATEXIT_HACK
#include <stdlib.h>
#include <GL/glut.h>
#include <GL/gl.h>                  	// Header File For The OpenGL32 Library
#include <GL/glu.h>                 	// Header File For The GLu32 Library

#endif

#endif // end define oglplatformspecific_h