/* Dia -- an diagram creation/manipulation program * Copyright (C) 1998 Alexander Larsson * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #ifndef ELEMENT_H #define ELEMENT_H #include "object.h" #include "handle.h" #include "connectionpoint.h" typedef struct _Element Element; /* This is a subclass of Object used to help implementing objects * of a type with 8 handles around ..... more info here. */ struct _Element { /* Object must be first because this is a 'subclass' of it. */ Object object; Handle resize_handles[8]; Point corner; real width; real height; }; void element_update_handles(Element *elem); void element_update_boundingbox(Element *elem); void element_init(Element *elem, int num_handles, int num_connections); void element_destroy(Element *elem); void element_copy(Element *from, Element *to); void element_move_handle(Element *elem, HandleId id, Point *to, HandleMoveReason reason); void element_move_handle_aspect(Element *elem, HandleId id, Point *to, real aspect_ratio); void element_save(Element *elem, ObjectNode obj_node); void element_load(Element *elem, ObjectNode obj_node); /* base property stuff ... */ #define ELEMENT_COMMON_PROPERTIES \ OBJECT_COMMON_PROPERTIES, \ { "elem_corner", PROP_TYPE_POINT, 0, \ "Element corner", "The corner of the element"}, \ { "elem_width", PROP_TYPE_REAL, 0, \ "Element width", "The width of the element"}, \ { "elem_height", PROP_TYPE_REAL, 0, \ "Element height", "The height of the element"} #define ELEMENT_COMMON_PROPERTIES_OFFSETS \ OBJECT_COMMON_PROPERTIES_OFFSETS, \ { "elem_corner", PROP_TYPE_POINT, offsetof(Element, corner) }, \ { "elem_width", PROP_TYPE_REAL, offsetof(Element, width) }, \ { "elem_height", PROP_TYPE_REAL, offsetof(Element, height) } #endif /* ELEMENT_H */