/* Dia -- an diagram creation/manipulation program * Copyright (C) 1999 Alexander Larsson * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #include "object.h" /******** ObjectChange for object that just need to get/set state: *****/ typedef struct _ObjectStateChange ObjectStateChange; struct _ObjectStateChange { ObjectChange obj_change; GetStateFunc get_state; SetStateFunc set_state; ObjectState *saved_state; Object *obj; }; static void object_state_change_apply_revert(ObjectStateChange *change, Object *obj) { ObjectState *old_state; old_state = change->get_state(change->obj); change->set_state(change->obj, change->saved_state); change->saved_state = old_state; } static void object_state_change_free(ObjectStateChange *change) { if (change->saved_state->free) (*change->saved_state->free)(change->saved_state); g_free(change->saved_state); } ObjectChange *new_object_state_change(Object *obj, ObjectState *old_state, GetStateFunc get_state, SetStateFunc set_state ) { ObjectStateChange *change; change = g_new(ObjectStateChange, 1); change->obj_change.apply = (ObjectChangeApplyFunc) object_state_change_apply_revert; change->obj_change.revert = (ObjectChangeRevertFunc) object_state_change_apply_revert; change->obj_change.free = (ObjectChangeFreeFunc) object_state_change_free; change->get_state = get_state; change->set_state = set_state; change->obj = obj; change->saved_state = old_state; return (ObjectChange *)change; }