/* Dia -- an diagram creation/manipulation program * Copyright (C) 1999 Alexander Larsson * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #ifndef CHANGE_H #define CHANGE_H typedef struct _ObjectState ObjectState; typedef struct _ObjectChange ObjectChange; typedef void (*ObjectChangeApplyFunc)(ObjectChange *change, Object *obj); typedef void (*ObjectChangeRevertFunc)(ObjectChange *change, Object *obj); typedef void (*ObjectChangeFreeFunc)(ObjectChange *change); struct _ObjectChange { /* If apply == transaction_point_pointer then this is a transaction point */ ObjectChangeApplyFunc apply; ObjectChangeRevertFunc revert; ObjectChangeFreeFunc free; /* Remove extra data. Then this object is freed */ }; /******** Helper functions of objects: *************/ struct _ObjectState { void (*free)(ObjectState *state); /* Frees pointers in the state, not called if NULL */ }; /* Gets the internal state from the object. This is used to snapshot the object state so that it can be stored for undo/redo. Need not save state that only depens on the object and it's handles positions. The calling function owns the returned reference. */ typedef ObjectState * (*GetStateFunc) (Object* obj); /* Sets the internal state from the object. This is used to snapshot the object state so that it can be stored for undo/redo. The called function owns the reference and is responsible for freeing it. */ typedef void (*SetStateFunc) (Object* obj, ObjectState *state); ObjectChange *new_object_state_change(Object *obj, ObjectState *old_state, GetStateFunc get_state, SetStateFunc set_state ); #endif /* CHANGE_H */