/* Dia -- an diagram creation/manipulation program * Copyright (C) 1998 Alexander Larsson * * node type for UML diagrams * Copyright (C) 2000 Stefan Seefeld * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #include #include #include #include #include "config.h" #include "intl.h" #include "object.h" #include "element.h" #include "render.h" #include "attributes.h" #include "text.h" #include "uml.h" #include "pixmaps/node.xpm" typedef struct _Node Node; struct _Node { Element element; ConnectionPoint connections[8]; Text *name; }; static const double NODE_BORDERWIDTH = 0.1; static const double NODE_DEPTH = 0.5; static const double NODE_FONTHEIGHT = 0.8; static const double NODE_LINEWIDTH = 0.05; static const double NODE_TEXT_MARGIN = 0.5; static real node_distance_from(Node *node, Point *point); static void node_select(Node *node, Point *clicked_point, Renderer *interactive_renderer); static void node_move_handle(Node *node, Handle *handle, Point *to, HandleMoveReason reason, ModifierKeys modifiers); static void node_move(Node *node, Point *to); static void node_draw(Node *node, Renderer *renderer); static Object *node_create(Point *startpoint, void *user_data, Handle **handle1, Handle **handle2); static void node_destroy(Node *node); static Object *node_copy(Node *node); static void node_save(Node *node, ObjectNode obj_node, const char *filename); static Object *node_load(ObjectNode obj_node, int version, const char *filename); static void node_update_data(Node *node); static ObjectTypeOps node_type_ops = { (CreateFunc) node_create, (LoadFunc) node_load, (SaveFunc) node_save }; ObjectType node_type = { "UML - Node", /* name */ 0, /* version */ (char **) node_xpm, /* pixmap */ &node_type_ops /* ops */ }; static ObjectOps node_ops = { (DestroyFunc) node_destroy, (DrawFunc) node_draw, (DistanceFunc) node_distance_from, (SelectFunc) node_select, (CopyFunc) node_copy, (MoveFunc) node_move, (MoveHandleFunc) node_move_handle, (GetPropertiesFunc) object_return_null, (ApplyPropertiesFunc) object_return_void, (ObjectMenuFunc) NULL }; static real node_distance_from(Node *node, Point *point) { Object *obj = &node->element.object; return distance_rectangle_point(&obj->bounding_box, point); } static void node_select(Node *node, Point *clicked_point, Renderer *interactive_renderer) { text_set_cursor(node->name, clicked_point, interactive_renderer); text_grab_focus(node->name, (Object *)node); element_update_handles(&node->element); } static void node_move_handle(Node *node, Handle *handle, Point *to, HandleMoveReason reason, ModifierKeys modifiers) { assert(node!=NULL); assert(handle!=NULL); assert(to!=NULL); assert(handle->id < 8); element_move_handle(&node->element, handle->id, to, reason); node_update_data(node); } static void node_move(Node *node, Point *to) { node->element.corner = *to; node_update_data(node); } static void node_draw(Node *node, Renderer *renderer) { Element *elem; real x, y, w, h; Point points[4]; int i; assert(node != NULL); assert(renderer != NULL); elem = &node->element; x = elem->corner.x; y = elem->corner.y; w = elem->width; h = elem->height; renderer->ops->set_fillstyle(renderer, FILLSTYLE_SOLID); renderer->ops->set_linewidth(renderer, NODE_BORDERWIDTH); renderer->ops->set_linestyle(renderer, LINESTYLE_SOLID); points[0].x = x; points[0].y = y; points[1].x = x + w; points[1].y = y + h; renderer->ops->fill_rect(renderer, points, points + 1, &color_white); renderer->ops->draw_rect(renderer, points, points + 1, &color_black); points[1].x = x + NODE_DEPTH, points[1].y = y - NODE_DEPTH; points[2].x = x + w + NODE_DEPTH, points[2].y = y - NODE_DEPTH; points[3].x = x + w, points[3].y = y; renderer->ops->fill_polygon(renderer, points, 4, &color_white); renderer->ops->draw_polygon(renderer, points, 4, &color_black); points[0].x = points[3].x, points[0].y = points[3].y; points[1].x = points[0].x + NODE_DEPTH, points[1].y = points[0].y - NODE_DEPTH; points[2].x = points[0].x + NODE_DEPTH, points[2].y = points[0].y - NODE_DEPTH + h; points[3].x = points[0].x, points[3].y = points[0].y + h; renderer->ops->fill_polygon(renderer, points, 4, &color_white); renderer->ops->draw_polygon(renderer, points, 4, &color_black); text_draw(node->name, renderer); renderer->ops->set_linewidth(renderer, NODE_LINEWIDTH); points[0].x = node->name->position.x; points[0].y = points[1].y = node->name->position.y + node->name->descent; for (i = 0; i < node->name->numlines; i++) { points[1].x = points[0].x + node->name->row_width[i]; renderer->ops->draw_line(renderer, points, points + 1, &color_black); points[0].y = points[1].y += node->name->height; } } static void node_update_data(Node *node) { Element *elem = &node->element; Object *obj = (Object *) node; Font *font; Point p1; real h, w = 0; font = node->name->font; h = elem->corner.y + NODE_TEXT_MARGIN; w = node->name->max_width; p1.x = elem->corner.x + NODE_TEXT_MARGIN; p1.y = h + node->name->ascent; /* position of text */ text_set_position(node->name, &p1); h += node->name->height * node->name->numlines; elem->width = MAX(elem->width, node->name->max_width + 2*NODE_TEXT_MARGIN); elem->height = MAX(elem->height, node->name->height * node->name->numlines + 2*NODE_TEXT_MARGIN); /* Update connections: */ node->connections[0].pos = elem->corner; node->connections[1].pos.x = elem->corner.x + elem->width / 2.0; node->connections[1].pos.y = elem->corner.y; node->connections[2].pos.x = elem->corner.x + elem->width; node->connections[2].pos.y = elem->corner.y; node->connections[3].pos.x = elem->corner.x; node->connections[3].pos.y = elem->corner.y + elem->height / 2.0; node->connections[4].pos.x = elem->corner.x + elem->width; node->connections[4].pos.y = elem->corner.y + elem->height / 2.0; node->connections[5].pos.x = elem->corner.x; node->connections[5].pos.y = elem->corner.y + elem->height; node->connections[6].pos.x = elem->corner.x + elem->width / 2.0; node->connections[6].pos.y = elem->corner.y + elem->height; node->connections[7].pos.x = elem->corner.x + elem->width; node->connections[7].pos.y = elem->corner.y + elem->height; element_update_boundingbox(elem); /* fix boundingnode for line width and depth: */ obj->bounding_box.top -= NODE_BORDERWIDTH/2.0 + NODE_DEPTH; obj->bounding_box.left -= NODE_BORDERWIDTH/2.0; obj->bounding_box.bottom += NODE_BORDERWIDTH/2.0; obj->bounding_box.right += NODE_BORDERWIDTH/2.0 + NODE_DEPTH; obj->position = elem->corner; element_update_handles(elem); } static Object *node_create(Point *startpoint, void *user_data, Handle **handle1, Handle **handle2) { Node *node; Element *elem; Object *obj; Point p; Font *font; int i; node = g_malloc(sizeof(Node)); elem = &node->element; obj = (Object *) node; obj->type = &node_type; obj->ops = &node_ops; elem->corner = *startpoint; font = font_getfont("Helvetica"); /* The text position is recalculated later */ p.x = 0.0; p.y = 0.0; node->name = new_text("", font, 0.8, &p, &color_black, ALIGN_LEFT); element_init(elem, 8, 8); for (i=0;i<8;i++) { obj->connections[i] = &node->connections[i]; node->connections[i].object = obj; node->connections[i].connected = NULL; } node_update_data(node); *handle1 = NULL; *handle2 = obj->handles[0]; return (Object *)node; } static void node_destroy(Node *node) { text_destroy(node->name); element_destroy(&node->element); } static Object *node_copy(Node *node) { int i; Node *newnode; Element *elem, *newelem; Object *newobj; elem = &node->element; newnode = g_malloc(sizeof(Node)); newelem = &newnode->element; newobj = (Object *) newnode; element_copy(elem, newelem); newnode->name = text_copy(node->name); for (i=0;i<8;i++) { newobj->connections[i] = &newnode->connections[i]; newnode->connections[i].object = newobj; newnode->connections[i].connected = NULL; newnode->connections[i].pos = node->connections[i].pos; newnode->connections[i].last_pos = node->connections[i].last_pos; } node_update_data(newnode); return (Object *)newnode; } static void node_save(Node *node, ObjectNode obj_node, const char *filename) { element_save(&node->element, obj_node); data_add_text(new_attribute(obj_node, "name"), node->name); } static Object *node_load(ObjectNode obj_node, int version, const char *filename) { Node *node; AttributeNode attr; Element *elem; Object *obj; int i; node = g_malloc(sizeof(Node)); elem = &node->element; obj = (Object *) node; obj->type = &node_type; obj->ops = &node_ops; element_load(elem, obj_node); node->name = NULL; attr = object_find_attribute(obj_node, "name"); if (attr != NULL) node->name = data_text(attribute_first_data(attr)); element_init(elem, 8, 8); for (i=0;i<8;i++) { obj->connections[i] = &node->connections[i]; node->connections[i].object = obj; node->connections[i].connected = NULL; } node_update_data(node); return (Object *) node; }