#Background grass and water
"Water" (0.0, -0.5, 0.0) (0.0, 0.0, 0.0) 0 0 0 lose
"Grass" (-1.25, -0.5, 0.0) (0.0, 0.0, 0.0) 0 0 0 none
"Grass" (1.25, -0.5, 0.0) (0.0, 0.0, 0.0) 0 0 0 none

#Ramps
"Ramps" (0.0, 0.11, 0.0) (0.0, 0.0, 0.0) 0 90 0 none
"Rampblocks" (0.0 ,0.11, 0.0) (0.0, 0.0, 0.0) 0 90 0 none


#Slanted ramps
"Ramps2" (0.2, 0.2, 0.21) (0.0, 0.0, 0.0) -10.5 0 0 none
"Ramps3" (0.2, 0.2, 0.21) (0.0, 0.0, 0.0) 10.5 0 0 none

#Borders
"Sides" (0, 0, 1.2) (0.0, 0.0, 0.0) 0 0 0 none
"Sides" (0, 0, -1.2) (0.0, 0.0, 0.0) 0 0 0 none
"Sides2" (-2.0, 0, 0) (0.0, 0.0, 0.0) 0 90 0 none
"Sides2Tall" (2.0, 0, 0) (0.0, 0.0, 0.0) 0 90 0 none

#Bridge
"Arc" (-0.6, 0.0, 0.0) (0.0, 0.0, 0.0) 0 0 30 none
"Arc" (0.6, 0.0, 0.0) (0.0, 0.0, 0.0) 180 0 -30 none
"Car" (0.0, 0.05, 0.0) (0.0, 0.0, 0.0) 0 0 0 none

#Cars on the bridge (ycord before 0.04025)
#"Car" (-1.45, 0.16, -.05)	(0.0, 0.0, 0.0)	0	45	0 none
#"Car" (-0.75, 0.16, -0.15)	(0.0, 0.0, 0.0)	0	0	0 none
#"Car" (1.5, 0.16, 0)	(0.0, 0.0, 0.0)	0	45	0 none
#"Car" (0.75, 0.16, 0.15)	(0.0, 0.0, 0.0)	0	0	0 none

#Cones on bridge
#"Cone" (0.75, 0.11, -0.15) (0.0, 0.0, 0.0) 0 0 0 none
#"Cone" (1.75, 0.11, 0.0) (0.0, 0.0, 0.0) 0 0 0 none
#"Cone" (1.50, 0.11, 0.0) (0.0, 0.0, 0.0) 0 0 0 none
"Cone" (-1.6, 0.11, -0.15) (0.0, 0.0, 0.0) 0 0 0 none
"Cone" (-1.55, 0.11, -0.15) (0.0, 0.0, 0.0) 0 0 0 none
"Cone" (-1.50, 0.11, -0.15) (0.0, 0.0, 0.0) 0 0 0 none
"Cone" (-1.45, 0.11, -0.15) (0.0, 0.0, 0.0) 0 0 0 none
"Cone" (-1.40, 0.11, -0.15) (0.0, 0.0, 0.0) 0 0 0 none
"Cone" (-1.35, 0.11, -0.15) (0.0, 0.0, 0.0) 0 0 0 none
#"Cone" (-0.75, 0.11, 0.15) (0.0, 0.0, 0.0) 0 0 0 none

#Cones by water
"Cone" (0.55, 0.005, 0.35) (0.0, 0.0, 0.0) 0 0 0 none
"Cone" (-0.55, 0.005, 0.35) (0.0, 0.0, 0.0) 0 0 0 none
"Cone" (0.55, 0.005, -0.35) (0.0, 0.0, 0.0) 0 0 0 none
"Cone" (-0.55, 0.005, -0.35) (0.0, 0.0, 0.0) 0 0 0 none
"Cone" (0.55, 0.005, 0.65) (0.0, 0.0, 0.0) 0 0 0 none
"Cone" (-0.55, 0.005, 0.65) (0.0, 0.0, 0.0) 0 0 0 none
"Cone" (0.55, 0.005, -0.65) (0.0, 0.0, 0.0) 0 0 0 none
"Cone" (-0.55, 0.005, -0.65) (0.0, 0.0, 0.0) 0 0 0 none
"Cone" (0.55, 0.005, 0.95) (0.0, 0.0, 0.0) 0 0 0 none
"Cone" (-0.55, 0.005, 0.95) (0.0, 0.0, 0.0) 0 0 0 none
"Cone" (0.55, 0.005, -0.95) (0.0, 0.0, 0.0) 0 0 0 none
"Cone" (-0.55, 0.005, -0.95) (0.0, 0.0, 0.0) 0 0 0 none

#Bonus items
#"Bonus" (0.0, 0.3, 0) (0.0, 0.0, 0.0) 0 0 0 bonus
#"Bonus" (-0.75, 0.03, -0.5) (0.0, 0.0, 0.0) 0 0 0 bonus
#"Bonus" (0.75, 0.03, 0.5) (0.0, 0.0, 0.0) 0 0 0 bonus
#"Bonus" (-0.75, 0.03, 0.5) (0.0, 0.0, 0.0) 0 0 0 bonus
#"Bonus" (0.75, 0.03, -0.5) (0.0, 0.0, 0.0) 0 0 0 bonus

#"Ball" (-1.45, 0.055, 0.75) (0.0, 0.0, 0.0) 0 0 0  # start for ball
"Hole" (1.45, 0.01, -1.0) (0.0, 0.0, 0.0) 0 0 0 win
