Type "Ball"
	Sphere 0.03 "Textures/ball.bmp" (0, 0, 0)
End

Type "Club"
	Cone 0.01 0.01 1 (0.0, -0.2, 0.0) "Textures/club.bmp" (0.0, 0.2, 0.0)
	Box (0.03, 0.0, 0.0) (0.0, 0.015, 0) (0.0, 0,0.01) 0.5 0.5 0.5 1.0 (0.02, 0.0, 0.0)
End


Type "Hole" 
	Cone 0.1 0.11 1 (0.0, -0.2, 0.0) 1.0 1.0 1.0 1.0 (0, 0, 0)
End


Type "Bonus"
    Sphere 0.035 1 0 0 1.0 (0, 0, 0)
End


Type "Cone"
	Cone 0.02 0.0025 1 (0.0, 0.06, 0.0) 1.0 0.4 0.0 1.0 (0.0, 0.0, 0.0)
End


Type "Car"
	Box (0.08, 0.0, 0.0) (0.0, 0.025, 0.0) (0.0, 0.0, 0.05) 1.0 1.0 0.0 1.0 (0.0, 0.005, 0.0)
	Box (0.05, 0.0, 0.0) (0.0, 0.015, 0.0) (0.0, 0.0, 0.05) 1.0 1.0 0.0 1.0 (0.01, 0.043, 0.0)
	Cone 0.0125 0.0125 1 (0.0, 0.0, 0.025) 0.3 0.3 0.3 1.0 (0.05, -0.025, -0.03725)
	Cone 0.0125 0.0125 1 (0.0, 0.0, 0.025) 0.3 0.3 0.3 1.0 (0.05, -0.025, 0.01225)
	Cone 0.0125 0.0125 1 (0.0, 0.0, 0.025) 0.3 0.3 0.3 1.0 (-0.05, -0.025, -0.03725)
	Cone 0.0125 0.0125 1 (0.0, 0.0, 0.025) 0.3 0.3 0.3 1.0 (-0.05, -0.025, 0.01225)
End


Type "Water"
	Box (0.50, 0.0, 0.0) (0.0, 0.5, 0.0) (0.0, 0.0, 1.2) 0.0 0.0 1.0 1.0 (0.0, 0.0, 0.0)
End

Type "Grass"
	Box (0.75, 0.0, 0.0) (0.0, 0.5, 0.0) (0.0, 0.0, 1.2) 0.0 1.0 0.0 1.0 (0.0, 0.0, 0.0)
End


Type "Sides"
	Box (2.0, 0.0, 0.0) (0.0, 0.15, 0.0) (0.0, 0.0, 0.005) 0.0 0.0 1.0 1.0 (0, 0, 0.0)
End

Type "Sides2"
	Box (1.2, 0.0, 0.0) (0.0, 0.15, 0.0) (0.0, 0.0, 0.005) 0.0 0.0 1.0 1.0 (0, 0, 0.0)
End

Type "Sides2Tall"
	Box (1.2, 0.0, 0.0) (0.0, 0.3, 0.0) (0.0, 0.0, 0.005) 0.0 0.0 1.0 1.0 (0, 0, 0.0)
End


Type "Bridge" #moving bridge
	Box (0.25, 0.0, 0.0) (0.0, 0.01, 0.0) (0.0, 0.0, 0.25) 0.5 0.25 0.0 1.0 (-0.25, 0.0, 0.0)
	Box (0.25, 0.0, 0.0) (0.0, 0.01, 0.0) (0.0, 0.0, 0.25) 0.5 0.5 0.0 1.0 (0.25, 0.0, 0.0)
End


Type "Arc"
#	Cone 0.625 0.625 0 (0.0, 0.0, 0.5) 0.6 0.6 0.6 1.0 (0.0, 0.0, 0.0)
	Box (0.4, 0.0, 0.0) (0.0, 0.05, 0.0) (0.0, 0.0, 0.24) 0.6 0.6 0.6 1.0 (0, 0, 0)
End


Type "Ramps"
	#ramp in the middle (need to be separated to left and right)
#	Box (0.255, 0.0, 0.0) (0.0, 0.01, 0.0) (0.0, 0.0, 0.75) "Textures/road.bmp" (0, 0.0, 1.15)
#	Box (0.255, 0.0, 0.0) (0.0, 0.01, 0.0) (0.0, 0.0, 0.75) "Textures/road.bmp" (0, 0.0, -1.15)
End

Type "Rampblocks"
	Box (0.25, 0.0, 0.0) (0.0, 0.05, 0.0) (0.0, 0.0, 0.75) "Textures/road.bmp" (0, -0.055, 1.25)
	Box (0.25, 0.0, 0.0) (0.0, 0.05, 0.0) (0.0, 0.0, 0.75) "Textures/road.bmp" (0, -0.055, -1.25)
End

Type "Ramps2" #slanted ramps
	Box (0.25, 0.0, 0.0) (0.0, 0.1, 0.0) (0.0, 0.0, 0.345) "Textures/road.bmp" (-1.65, -0.1, -0.8)
	Box (0.25, 0.0, 0.0) (0.0, 0.1, 0.0) (0.0, 0.0, 0.345) "Textures/road.bmp" (1.25, -0.1, -0.8)	
End


Type "Ramps3" #slanted ramps 
	Box (0.25, 0.0, 0.0) (0.0, 0.1, 0.0) (0.0, 0.0, 0.345) "Textures/road.bmp" (-1.65, -0.175, 0.4)
	Box (0.25, 0.0, 0.0) (0.0, 0.1, 0.0) (0.0, 0.0, 0.345) "Textures/road.bmp" (1.25, -0.175, 0.4)
End
