Week 1 Risk Factors
Week 2 Risk Factors
- Collision Detection -> Storing the objects to be checked
- Keyboard Input -> Player Input: Hitting the ball
- Physics Engine -> Friction and Handling when the ball comes to rest
- Sounds: Finding and Playing
- User Interface
Week 3 Risk Factors
- Encapsulation of collision detection into object classes
- Environmental class to handle object repositioning etc
- HUD
- Lighting
- Texture Mapping
Final Risk Factors
- Collision Detection
- Buffering
Future Improvements
- Improved Buffering
- Texture Mapping
- Moving Obstacles
- Shadows
- Gravity/Improved Physics
- Multiplayer
- Increased Course Size/More Holes