Timeline for game development:
Project 2: Miniature Golf - October and November 2002

 

SUNDAY MONDAY TUESDAY WEDNESDAY THURSDAY FRIDAY SATURDAY
30 31 1 2 3 4 5
6 7 8 9 10 11 12
13 14 15 16 17 18 19
20 21 22 23 24 25 26
27 28 29 30 31 1 2
3 4 5 6 7 8 9
10 11 12 13 14 15 16
17 18 19 20 21 22 23

 

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October 24th, 2002

Have basic graphics engine done.
Have physics engine started.
Start looking at collision detection.
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October 29th, 2002

Have most of the hole complete graphically.
Have physics engine completed.
Continue looking at collision detection.
Implement beginning player interface.
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October 31st, 2002

Hole finished graphically.
Have physics engine tested.
Continue looking at collision detection.
Continue implementing player interface.
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November 5th, 2002

Hole tested for graphical bugs.
Start implementing extras.
Continue looking at collision detection.
Continue implementing player interface.
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November 7th, 2002

Hole tested for completeness.
Finish implementing extras.
Test collision detection.
Finish implementing player interface.
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November 12th, 2002

Hole tested for graphical bugs.
Test extras.
Test collision detection.
Test player interface.
Back to top.