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25/11/03: Extracted soundfiles from old Mac games, converted to .wav format, uploaded to http://www.cs.hmc.edu/~cweisige/stuff/sounds.zip

3/12/03: Terrain class is mostly implemented, but it needs debugging still; will get teammates' help with that.

4/12/03: Created four simple textures for use as ground. We have stone ground, patchy green stuff, weird cavelike earth, and alien blue & black:

http://www.willworker.net/~derakon/temp/stone.bmp

http://www.willworker.net/~derakon/temp/patchy.bmp

http://www.willworker.net/~derakon/temp/darkground.bmp

http://www.willworker.net/~derakon/temp/alien.bmp

For whatever reason, the stone background is much bigger than the others. I hope this won't slow things down overmuch, but if necessary it can be remade. All four are basic modifications of the "cloud" filter in Photoshop, which generates a random smooth image combining two colors, rather like the Terrain's generate() function only better. I suspect that we'll want to implement random terrain choice when we add these in, just to make things more interesting.

-- ChrisWeisiger - 25 Nov 2003

Topic ChrisWeisiger . { Edit | Attach | Ref-By | Printable | Diffs | r1.5 | > | r1.4 | > | r1.3 | More }
Revision r1.4 - 11 Dec 2003 - 20:10 GMT - TWikiGuest
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