Tanks
Time-stepping interacting with player turns
Gravity (on selected objects)
Disabled debugging controls
Bullet life timer
Interface
Code clean-up
CVS/Wiki
Tanks - tank class, implement as spheres, demo sphere-sphere collision and ball launching (Krislin)
Time-stepping - modify Triangle World to count the way I want…before anything else is added(Jacob)
Gravity - turn it on and see what happens (Jacob)
Disabled debugging controls - start playing with the existing ones and re-do interface(Chris)
Bullet life timer - discuss an algorithm, and test an implementation (Jacob)
Interface - assigning keys, determining what keys do, how this affects ball velocity (Chris)
Code clean-up - clean up Triangle World (whoever can work on it first, all three of us)
CVS/Wiki - learn to use them, use them, back up: talk to Prof Z & use FTP in the meantime (all three of us)
Bullet life timer - discuss an algorithm, and test an implementation. Note: theoretically, this should never come into play, but we should implement it as a fail safe to prevent the game from doing an infinite loop. (Jacob)
Interface - assigning keys, determining what keys do, how this affects ball velocity (Krislin)
Code clean-up - finish cleaning up Triangle World, along with Doom Tanks code, and add more comments
CVS/Wiki - learn to use them, use them, back up: talk to Prof Z & use FTP in the meantime (all three of us)