12/3/03 - 12/4/03 - Working off of what me and John had thrown together I redid level implementation a bit and produced a working version. In order to do so I also implemented a small EnemyShip class with only Load and Draw functions and added a virtual Step function to PlayerShip so that the player would be required to stay within set level boundaries. The program now restricts the player to level boundaries and loads the level locations from a file.
12/3/03 - Met with John to implement the level class. We discussed the level implementation and coded up an initial level.h file and level.cpp. However we did not test any of this concept implementation.
11/22/03 - Met with team to put all our assigned .cpp files together. For next prototype will create level class that deals with level borders and enemy generation.
11/21/03 - Wrote program.cpp as assigned and modified program.h and base.h to match
11/18/03 - Wiki and CVS up and running.
11/16/03 - Wrote Play Game and Score use cases.
11/15/03 - First project meeting. Created UML diagram and assigned use cases. Also discussed some preliminary risks and wrote first header file.