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12/7/03 - I met with Michael and we integrated our code. We also implemented aging of actors (so now bullets can time out) and erasing actors after their health falls all the way down.

12/4/03 - 12/7/03 - I've spent any and all "free time" (time spent avoiding other work) working on making sure level changing works and integrating OpenAL sound. During this time I reimplemented my earlier level changing scheme, so Actors do not have to keep track of their own bullets and the level does not have to keep track of all the enemies. I now have OpenAL sound to a point where I should be able to give any actor a characteristic sound that the player will be able to hear as he flies by.

12/3/03 - 12/4/03 - Working off of what me and John had thrown together I redid level implementation a bit and produced a working version. In order to do so I also implemented a small EnemyShip class with only Load and Draw functions and added a virtual Step function to PlayerShip so that the player would be required to stay within set level boundaries. The program now restricts the player to level boundaries and loads the level locations from a file.

12/3/03 - Met with John to implement the level class. We discussed the level implementation and coded up an initial level.h file and level.cpp. However we did not test any of this concept implementation.

11/22/03 - Met with team to put all our assigned .cpp files together. For next prototype will create level class that deals with level borders and enemy generation.

11/21/03 - Wrote program.cpp as assigned and modified program.h and base.h to match

11/18/03 - Wiki and CVS up and running.

11/16/03 - Wrote Play Game and Score use cases.

11/15/03 - First project meeting. Created UML diagram and assigned use cases. Also discussed some preliminary risks and wrote first header file.

Topic KamilWnuk . { Edit | Attach | Ref-By | Printable | Diffs | r1.6 | > | r1.5 | > | r1.4 | More }
Revision r1.6 - 08 Dec 2003 - 04:45 GMT - KamilWnuk
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