| Risk Name | Importance | Description | Backup | Assignment |
| Models | High | Loading and displaying .ms3d files to represent objects in the game | Resort to simplified appearances (spheres, planes, etc.) | - |
| Textures | Medium | Loading and displaying images for use in the game | Shade objects with one color | - |
| Text | Low | A method to display text to the screen | Resort to displaying any needed text in the console, and display other information as graphical representations | - |
| Levels | High | Defining the range within which a player can fly and the beginning and end of a level | Have the entire game be one really long level | - |
| Enemy generation | High | The initial locations of enemies in a level are loaded from a file | Hard code enemies | - |
| Enemy Behavior | Medium | We want the enemies to be able to shoot towards the player and have some velocity | Have enemies that don't shoot or move |
| Controls | | | |