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Andrew Garrison
- Added health
- Fixed various team/playerhandler bugs
- Added weapon and bullet base classes and added player weapon inventory (as of yet no weapons)
- Added names and name searches to players and teams
- Fixed a bunch of playerhandler/team/player related memory leaks
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Andrew Garrison
- Made a better implementation of hover, so there are now three stages of hover based on the distance from the ground, better overall hover behavior, and the hovering player now automatically rights itself when it is off axis
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Andrew Garrison
- Improved hover even more
- Added machine gun weapon that uses ray casting to determine hits
- Added other general functionality to weapons
- Noted that playerhandler and weapons still need to be debugged (I'll do this later)
- Changed playerhandler loop so that all players now hover
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Andrew Garrison
- Changed hover so that there is now a single case of behavior instead of three different ones, just made maximum forces that are added instead of setting different forces in different zones. This looks a lot better!
- Added projectile handler
- Created projectile weapons, currently don't explode or get removed from the scene or deal damage though.
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Andrew Garrison
- Put in some minor changes like wireframe, ray casting normalization checks, etc.
- Players can now switch weapons
- Added power up functionality - hold down mouse button to power up powerable weapons and let go to fire
- Fixed some bugs in the player and team removal code
- Playerhandler now cheack to see if the game is over by looking at the number of teams that are alive
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Andrew Garrison
- Added Novodex contacts
- Explodable objects explode - do damage and get deleter from the scene and game - when they hit something
- Added a Collidable base class from which players, terrain, and bullets all inherit
- Projectiles do damage and players take damage
- Completely tore apart and rebuilt the playerhandler loop
- Machine gun does more damage
- Game doesn't segfault when the game is over!
11 Dec 2004
Andrew Garrison
- Overlay now correctly displays ammo
- Fixed weapons so that they reload at the beginning of the turn instead of at the end
12 Dec 2004
Andrew Garrison
- Added splash damage and splash forces
- Remapped some keys - now WASD and K for suicide
- Changed various variables to balance play such as bazooka damage turn time
- Cleaned up code by taking out hoverUp and hoverDown code (they didn't do anything anymore)
- Changed some of the dependencies so that everything now includes common.h (model, milkshapemodel, and terrain were only including nxphysics.h and the like)
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16 Dec 2004
Andrew Garrison
- Added shotgun, no visualization of shots though
- Added grenades, but uses sphere model (needs to change)
- Projectile handler now updates projectiles every update (necessary for grenades)
- Deleted more things in destructors - not all memory leaks fixed yet though
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Andrew Garrison
- Added powerbar
- Tweaked variables
- Fixed Justin's hacks in the keyboard handler
- Worked on explosion visualization
- Made final presentation
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