10/6/04 - Andrew
Log created.
10/6/04 - Put openGL + glut files in CVS - David
10/6/04 - Added triangle - David
10/6/04 - Built standard collide function - Andrew
10/7/04 - Tested the collision cases -David
10/13/04 - Added new triangle class - David
10/13 - Creating a ball class - Johnny
10/13 - General collide function compiles, but does not work on all cases - Andrew
10/13 - Added Camera controls - Johnny
10/13 - Creation of a Tuple class (that was later scrapped because we found a much
better one) - Johnny
10/13/04 - Included standardize (not functional) - David
10/15 - Keyboard directional arrow input for camera movement - Johnny
10/15 - Mouse input - Johnny
10/15 - Mouse control for camera movement - Johnny
10/15 - Made a minor change in the standardize function in Triangle that allowed
us to store the standardized triangle - Johnny
10/20/04 - ran tests, fixed standardize - David
10/20/04 - changed to array representation of triangles - David
10/20 - Found how to do sound - Johnny
10/20 - User interface for hitting ball - Johnny
10/20 - Powerbar implementation - Johnny
10/20 - Fixed verteces and faces in general collision code - Andrew
10/21/04 - built new task chart for final week - David
10/22/04 - built level in milkshape - David
10/23/04 - implemented level reading from file - David
10/24/04 - Added bouncing(not functional) + small test level - David
10/25/04 - Completed collision detection - Andrew and David
10/25 - Right click mouse button stuff - Johnny
10/25 - Changed standardize function so all trianges are standardized only once -
Johnny
10/25 - Transparency and lighting (kinda) - Johnny
10/25 - Changed the program from using an increasingly increasing (yes, it
accelerates) variable for timestep to one that increases at a constant
rate - Johnny
10/27/04 - Fixed face bouncing - David
10/29/04 - Skinned level in milkshape - David
10/31/04 - Included texture code, textured level - David
10/31/04 - Put in win conditions - Johnny
10/31/04 - Made minor cosmetic improvements to collide - Andrew
11/01/04 - extended comments in texture, triangle, display code
--had another user test game.
--removed extraneous debugging couts -David
11/01/04 - cleaning up code, adding in sound effects, doing graphical display of number of strokes, and minor prettying up of stuff - Johnny
11/01/04 - Modified level to reduce vulnerability to bouncing bugs - David
11/01/04 - Added code to better simulate rolling - Andrew
11/01/04 - Tweaked new rolling code to avoid tedious minutes of crawling ball - Andrew