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AaronsLog
Project Two
For the code clean up and documentation I did the following:
I went through and thouroughly cleaned up the world idle function so that it would be intuitive and easy to read
I commented every header file
I removed old code from all source files
I posted the risk analysis and other planning documents on the wiki
For the golf game I did the following:
Terrain
I loaded in a height map
I also did a translation to triangles for collision detection
Power bar
Particle system and explosions
Added in sound and several sounds that play through out the course
Added in help menu for user to toggle while playing
For the third prototype I did the following:
Documents
Code style document (in progress)
Code
Changed ball drawing code to use quadrics and wire frame to make it cooler
Added in camera class
Collision responses
Concept of iterative collision response versus averaged - When and how to do this
Wrote a sorting function for collisions in order to determine when
Edited the main idle loop to iterate over a collision list while staying with with the same ball.
Designed a test or two (Matt did most of the work here)
Worked on collision detection (Worked with Mark on this)
Extended the parser to handle cubes, quads, and other shapes
For the second prototype I did the following:
Diagrams
Gantt
Work Breakdown
PERT CHART
Code
CSV (excel ouput) parser for balls and triangles
For the first prototype I did the following:
Face collision
Integration of other collisions into one modular function.
Set up wiki site
Project One
For the documentation, I did the following:
RiskAnalysis
ProjectModels
ExecutableRecord
TestPlan
ProjectPresentations
For the final I added:
mapping fires to windows
making fires come out at increasing rates
losing conditions
losing sequence
intro text description of game
For the prototype I've done the following:
score and losing conditions (no winning conditions yet)
damage to player when too much fire is out there
damage to fire (lower fire health) and change fire sprite
drew fire sprite bitmaps
changing cursor code (picture is Matt's)
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Revision r1.13 - 02 Nov 2004 - 07:44 GMT -
AaronArvey
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