Modified existing source code some more -- did the following changes:
Added in the #define glut_disable_atexit_hack
Replaced the ball drawn as a quadratic with something more sensible, and that actually works
Added Edge standardization code and fixed it to work with our setup
Changed the interface to collide_edge() to make it more general
-- MarkKegel - 18 Oct 2004
Created and uploaded several files:
UML Sequence diagram
UML Class diagram
In the UML Class diagram I added in the general interface to that class that we have created
-- MarkKegel - 12 Oct 2004
I took the prototype code we had for Thursday and expanded it a bit. Triangles now standize themselves upon creation, at least the vertices anyway, edges will have to be done later. I also implemented a rudimentary World class that will hopefully contain everything we want in the game. This will make the game more object oriented.
-- MarkKegel - 10 Oct 2004
Downloaded Matt's code from CVS.
Added in Edge collision detection
Added comments through out the code to explain what was going on.
Wrote up the Room Commander sections of the Game Spec document.
Prototype:
Implemented having two players fire on the screen at the same time.
Moved the players to their appropriate destinations on the screen.
Changed the appropriate values so that we could have a nearly continuous stream of bullets.
Commented part of the code base.
-- MarkKegel - 16 Sep 2004
Final Version:
Implemented the health bar for the building.
Tweaked the final values of some of the game constants to make it more playable.
Building now has more health
Fires come out at a slower rate
Max rate at which fires can come out reduced
Helped with Aaron to make the game exit on the game loss rather than attempt to reset.
Added more comments to the code.
-- MarkKegel - 21 Sep 2004
Documentation: