TWiki . Team1 . MattsLog

Documentation meeting.

I added the last-minute changes to the Wiki, including producing the TitleAbstract and ProjectStatement sections, and finalizing the ProjectMilestones section. I also discussed the details of our presentation, final report, and user guide with Mark and Aaron.

-- MattReynolds - 27 Sep 2004

Last minute changes.

I modified the Game Over text before class to make it more accurate.

-- MattReynolds - 23 Sep 2004

Pre-code freeze meeting.

I fixed the smoke code so it produces fewer smoke puffs, and thus consumes fewer resources.

I also added code to modify the fire sprite radius as a function of the fire health, so it visibly grows as the health increases. This also solves problems we had with the water not being able to reach the fire because it was quickly oscillating between two "sizes."

Then, at the meeting Aaron and I combined our code and the additions we'd made over the past hour or so. We have had problems with CVS so we had to do the additions manually, but since we had both agreed to work on different aspects (Aaron worked on placing the fires and adding the code to spread fire between windows) this was fairly easy.

I also added some water gauges with 7 different levels from "empty" to "full" to show the player how much water he has left. I also created the graphics for these gauges.

-- MattReynolds - 22 Sep 2004

I added some smoke effects to the fires. Unfortunately, at this point it is too resource consuming to run on my computer (it may run better on the LAC computers though).

-- MattReynolds - 21 Sep 2004

Pre-prototype coding meeting.

During this meeting we finalized our goals for the first prototype and then accomplished as much as we could. We wanted to develop as much of a complete game as possible, so this meant implementing all the main use cases. We decided to leave minor things like graphical enhancements and game balancing for the final version.

I worked on the water stream some more, specifically its interaction with the fires. I also added health to the fire and updated the collide methods for both fire and water.

-- MattReynolds - 15 Sep 2004

First team coding meeting.

Aaron and Mark have already looked over the code a bit and made some modifications to make it easier to develop the game.

I volunteered to handle the coding and art for the water streams and the art for most of the rest of the project.

I worked with their code after the meeting and finished a simple prototype that allowed shooting water and killing fire. I also modified the concept art to make it into a useable background, and created art for the cursor (a hose nozzle) and water (a light blue circle). I designed the water to shoot sprites with varying radiuses since this produced a more realistic stream.

I also drew some fire sprites that could be used for an animated fire sprite.

-- MattReynolds - 13 Sep 2004

Met to develop project 1 concept presentation and write up the game spec.

I drew up some concept art for the game, including the background, the firefighters, the water stream, the fires, and smoke. This was used in our presentation.

-- MattReynolds - 8 Sep 2004

Met to discuss project 1 concept and arcade game stuff.

-- MattReynolds - 5 Sep 2004

----- Revision r1.2 - 27 Sep 2004 - 04:08 GMT - MattReynolds
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