-- AaronArvey - 06 Nov 2004
Meeting of Thursday, November 4th
Discussed game concept of dodgeball
Put together a brief risk analysis
Discussed implementation specifics
Broke up initial work
-- AaronArvey - 04 Nov 2004
Meeting of Monday, November 1st
UML Class diagram
UML Sequence diagram
More commenting and cleaning up of code
Polishing presentation
-- AaronArvey - 01 Nov 2004
Meeting of Sunday, October 31st
Final game report
User guide
Commented code extensively
Used the singleton design pattern extensively
-- AaronArvey - 31 Oct 2004
Meeting of Thursday, October 29th
Particle system is added
Sound is added
Final terrain is chosen
Version one-point-oh is released!
Instructions on how to play the game
-- AaronArvey - 29 Oct 2004
Meeting of Wednesday, October 28th
The club now swings at the ball
The ball can be hit by the club given a certain power
How to aim the club is decided apon and implemented
Everything eligable is made into a singleton for good design patterns
The game is essentailly ready for release... time to make it cool (without breaking)!
-- AaronArvey - 28 Oct 2004
Meeting of Tuesday, October 27th
The club now swings at the ball
The ball can be hit by the club given a certain power
Everything elibable is made into a singleton for good design patterns
-- AaronArvey - 27 Oct 2004
Meeting of Sunday, October 25th
Got some pretty cool terrain and height mapping going on
Loop-tee-loops are now easily addable
Discussion of the overall layout of the game
Things are starting to look pretty cool
-- AaronArvey - 25 Oct 2004
Meeting of Wednesday, October 20th
Finished fool-proof collision detection
Finished collision response
Designed a very cool set of test cases
Finished up prototype 3
-- AaronArvey - 20 Oct 2004
Meeting of Tuesday, October 19th
Added a million-and-one test cases
Added in cube data structure and cool transparency
Continued to improve transformations and collision detection
-- AaronArvey - 19 Oct 2004
Meeting of Monday, October 18th
Created an integrated text menu system
Created framework for a very cool opengl pop menu system
Wrote responce code for the standardized triangle case
Continued to improve collision detection
-- AaronArvey - 18 Oct 2004
Meeting of Wednesday, October 13th
Added in standardization code
Added in additional collision integration
Finished the Prototype 2 requirements
-- AaronArvey - 13 Oct 2004
Meeting of Monday, October 11th
Created the following artifacts:
Work Breakdown
UML Classes
UML Sequence
PERT Chart
-- AaronArvey - 11 Oct 2004
Meeting of Wednesday, October 6th
Integrated collision detection functions into one file
Corrected edge collision detection
Added opengl graphics
Added user interface (console-based)
Prototype I completed
-- MattReynolds - 06 Oct 2004
Meeting of Wednesday, Septermber 27th
Finalized Wiki documentation
Produced User Guide
Produced Final Report
Prepared Project 1 Presentation
-- MattReynolds - 27 Sep 2004
Meeting of Wednesday, September 22th
Combined individual project enhancements
Added lose conditions and endgame graphics
Added water bars and health bar
Finished tweaking game mechanics
Produced final version of the project
-- MattReynolds - 22 Sep 2004
Meeting of Monday, September 20th from 12:00pm to 12:15pm
Went over changes in code during the weekend
Discussed what features needed to be added in order to consider the game functional
Split up some of the work that needed to done before Wednesday night, when the next meeting is scheduled for
-- AaronArvey - 20 Sep 2004
Meeting of Wednesday, September 16th from 11:00 to 1:00
Discussed some of the finishing touches we would like to have before prototype was released
Checked for any glaring bugs
Tested Code
Implemented as a team final functionality
-- AaronArvey - 16 Sep 2004
Meeting of Tuesday, September 14th from 10:00 pm to 12:00 am
Planned out our final objectives for the prototype
Goals: Implement main use cases, such as player firing water, water hitting fire, placing fire in windows, mouse control (ignore right mouse button for now), scoring, and win/loss conditions
So far, all that is left is win/loss conditions, scoring, and placing fire properly
-- MattReynolds - 14 Sep 2004
Email Meeting of Sunday September 12th From 12:00pm to 1:00am
Discussed some of the changes we had made in the pop framework to accomplish our peice of work as decided in previous meeting
Discussed how to integrate changes
Discussed other features needed before release of prototype
Reassessed feasibility of original game plan and decided we were on the right track
-- AaronArvey - 12 Sep 2004
Meeting of Friday, September 10th from 1:00 to 3:00 p.m.
Discussed our current knowledge of pop (we had agreed to learn it the previous night)
Discussed some of the goals that needed to be achieved to have a successful prototype