Integrated collision detection functions into one file
Corrected edge collision detection
Added opengl graphics
Added user interface (console-based)
Prototype I completed
-- MattReynolds - 06 Oct 2004
Meeting of Wednesday, Septermber 27th
Finalized Wiki documentation
Produced User Guide
Produced Final Report
Prepared Project 1 Presentation
-- MattReynolds - 27 Sep 2004
Meeting of Wednesday, September 22th
Combined individual project enhancements
Added lose conditions and endgame graphics
Added water bars and health bar
Finished tweaking game mechanics
Produced final version of the project
-- MattReynolds - 22 Sep 2004
Meeting of Monday, September 20th from 12:00pm to 12:15pm
Went over changes in code during the weekend
Discussed what features needed to be added in order to consider the game functional
Split up some of the work that needed to done before Wednesday night, when the next meeting is scheduled for
-- AaronArvey - 20 Sep 2004
Meeting of Wednesday, September 16th from 11:00 to 1:00
Discussed some of the finishing touches we would like to have before prototype was released
Checked for any glaring bugs
Tested Code
Implemented as a team final functionality
-- AaronArvey - 16 Sep 2004
Meeting of Tuesday, September 14th from 10:00 pm to 12:00 am
Planned out our final objectives for the prototype
Goals: Implement main use cases, such as player firing water, water hitting fire, placing fire in windows, mouse control (ignore right mouse button for now), scoring, and win/loss conditions
So far, all that is left is win/loss conditions, scoring, and placing fire properly
-- MattReynolds - 14 Sep 2004
Email Meeting of Sunday September 12th From 12:00pm to 1:00am
Discussed some of the changes we had made in the pop framework to accomplish our peice of work as decided in previous meeting
Discussed how to integrate changes
Discussed other features needed before release of prototype
Reassessed feasibility of original game plan and decided we were on the right track
-- AaronArvey - 12 Sep 2004
Meeting of Friday, September 10th from 1:00 to 3:00 p.m.
Discussed our current knowledge of pop (we had agreed to learn it the previous night)
Discussed some of the goals that needed to be achieved to have a successful prototype