TWiki . Team1 .
ProjectThreeRiskAnalysis
Risk Analysis
AI
This will probably be the most difficult part of our game to implement. The variables we need to take into account include:
Making the AI too hard
Making the AI too easy
Making the game difficult to master
Proper ball physics
We need to extend our collision code to include ball-ball collisions and dodgeball bounciness
We also now need to do extensive player-world collision detection, which may be slightly difficult
Ball-Player collisions could also be tricky
Game Rules
It may be difficult to create rules that are both challenging and fun to play with
It may also be challenging to convey these rules in a concise manner to the player
Player controls
We will likely adopt the classic FPS control scheme where ASWD are the ways to move the player and the mouse it used to shoot and to move the view.
Camera
We want the player to have a good view of the action and also be able to aim well
This should eventually be turned into a View class of some sort with an state design pattern
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Revision r1.3 - 16 Dec 2004 - 07:09 GMT -
AaronArvey
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