TWiki . Team1 .
ProjectTwoToDo
TODO
Crucial
Make sure generalized collision (and response) works
Get forward transform matrix to work
Make sure all edges and vertices are being checked
Standardize and have transformations for anything/everything we may want to do and have them precomputed
Implement dynamic time standardization computation for moving cube (should not be hard, just time consuming for human and machine)
Get triangles setup
Figure out what are boundary cases
Corners put together
Edges put together (should be face collision)
Vertex next to face
Finish up parser
Make sure parser is working correctly for ball
Incorporate color into the parser
Write php/perl conversion tools for milkshape to our c++ format
Get cube
Write php parser for cubes/pyramids
Set up transparency
Cool Ideas....
Set up particle system for when ball needs to explode
Put a quake or other model in our game randomly and totally unnecessarily.
Put our game into an octree for collisions and redrawing
--
AaronArvey
- 18 Oct 2004
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Revision r1.1 - 18 Oct 2004 - 10:14 GMT -
AaronArvey
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