TWiki . Team3 .
GtgkMeetingMinutes
November 8:
Actually decided on doing this concept
We met and did some basic risk analysis.
Made a timeline of prototypes
Basic work breakdown study for each prototype
November 10:
Risk analysis for our physics engine
(advantages, disadvantages to doing our own and using ODE)
Decided to create our own engine
Worked out the details of our collision algorithm
Designed an intro/setup menu system (
Storyboard.ppt
)
Designed a HUD for gameplay information
Wrote a bunch of shit in the wiki
November 14:
Integrated Sean's and Chris's code bases
Worked out the class structure and a rough UML diagram
Tested the driving engine on the courses (it's buggy!)
Until we meet again...
Chris will:
Make a skeleton project reflecting our UML
Context sharing (for textures)
File loading
Sean will:
Continue working on collisions
Move collision code into skeleton
John will:
Make a good camera
Start on the input handlers
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Revision r1.3 - 15 Nov 2004 - 01:35 GMT -
JohnFuetsch
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