Risk: Can we create some method for key polling in a Windows Forms application?
Solution: Yes, by trapping the KeyUp? and KeyDown? events.
Risk: Can we implement car physics?
Plan: We can simplify the physics model and still have the game work. We looked at the physics model in Super Mario Kart, and we think we can pretty easily emulate that physics model.
Risk: Can we have network play? Will we be able to transfer enough data and still maintain a good frame rate?
Alternative: Eliminate network play.
Risk: Can we create an intuitive user-interface to set up the game?
Solution: Since we're using Windows Forms, and CsGL? creates controls which use OpenGL?, this should not be difficult.