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In initially planning our game, we tried to think not only about how a mini-golf game should work, but what elements we wanted to make ours unique. We came up with two main ways to distinguish our game from others:

In addition to the major risks associated with building a physics engine which Z discussed in class, we came up with 3 major risks for our game:

We do have a few bugs that we haven't been able to resolve:

Possible future enhancements:

Topic MiniGolfFinalReport . { Edit | Attach | Ref-By | Printable | Diffs | r1.2 | > | r1.1 | More }
Revision r1.2 - 02 Nov 2004 - 20:08 GMT - ChrisWilson
Parents: WebHome > MiniGolf
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