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Risk (09/06): We may not be able to have CampSec move intelligently -- they could get stuck in corners, dead ends, etc.
Solution (09/13): We determined that it added to gameplay strategy to allow the player to try and get CampSec lost in corners and dead ends. So we didn't even try to workaround this potential limitation with POP.

Risk (09/06): We don't know how to implement a Pac-Man style maze.
Solution (09/07): We changed our game concept. Instead of a maze-like map, we will have an open map with obstacles placed around it.

Risk (09/07): We want the golf cart movement to mimic that of a real golf cart, but we're not sure if the POP framework will allow us to.
Solution (09/09): It turns out this is surprisingly easy to implement in POP.

Risk (09/14): We want a rotating sprite to represent the player.
Solution (09/21): We considered creating 8 (or 16) sprites correspodning to different directions or creating a complicated vector graphic. We heard from another group that the complicated vector graphic takes an unreasonable amount of time, and decided against it. We implemented a static graphic, but were unsatisfied with the result. So we decided to stick with the default pointer, which made it clear where you were going.

Risk (09/19): We need the screen to recenter on the middle of the map at the beginning of each level, especially level 1 (the intro screen).
Solution (09/21): John came up with a hack that might work, which involved moving the player from one side of the map to the opposite corner of the map. With Z's help, we found a better solution that actually fixed the viewpoint on top of the player.

Topic RiskAnalysis . { Edit | Attach | Ref-By | Printable | Diffs | r1.2 | > | r1.1 | More }
Revision r1.2 - 24 Sep 2004 - 08:13 GMT - ChrisWilson
Parents: WebHome > GrandTheftGolfCart
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