This page describes only my individual contributions to the project. Many of our "integration" sessions resulting in substantial group coding not indicated here.
9/22
Eliminated bug which kept the Stash from playing sounds correctly after the first level.
Disabled options from POP menu system and toolbar.
Changed the modal box between levels so it displays the level number.
9/21
Added a "centering" factor to keep player in the middle of the view.
Eliminated bug which added to score whenever the spacebar was pressed.
9/20
Tracked down a bug which played collision sounds repeatedly.
Instituted an age-based solution which regulates how often a critter can emit a sound.
9/16
Changed health system to be based on speed at time of collision.
9/15
Implemented rivals.
Adjusted the movement and speed of rivals.
Created collisions for rivals.
Tweaked golf cart's turning radius.
9/14
Explored collision detection and handling.
Created non-impact collisions for Parties and Pariers.
Added score/health/alcohol adjustments to collisionis.