11/12/04
Begun work on Map, Tile, Player, Job, Attack, Position header files -Andrew
11/14/04
Built first version of Map, Tile, Position, Player classes -Andrew
11/15/04
Posted prototype UML of underlying game code(graphics/sound not covered) -Andrew
Posted Week 1 Gant chart of responsibilities -Andrew
11/16/04
Finalized CVS creation -Andrew
Built first versions of Job, Attack classes -Andrew
11/17/04
Have gotten our wonderful first versions of the classes to all compile properly and work somewhat harmoniously together -Johnny
11/18/04
Successfully integrated logical Map construct and visual represntation of map -Andrew
Successfully added player to logical map and proved player's existence using visual interface -Andrew
11/20/04
Used art to display character for first time. -Andrew
11/21/04
Created tiles to be used in displaying attack and movements grids. -Andrew
12/1/04
Andrew Added movement to player- spacebar now selects player and displays movement grid.
12/4/04
Andrew Implemented attack code- character now attacks after movement.
12/6/04
Andrew Added BFS pathfinder code- players can now move only to tiles with a valid path.
Modified movement to be visible instead of teleport style.
Implemented terrain variation.
Fixed bugs in AI code.
Implemented turn system.
Implemented AI.
Fixed printing of numbers.
Added Dialogue system to allow conversations.
12/7/04
Andrew Built EventHandler to handle variety of events- currently schedules and executes dialogue and character movements.
Characters now use EventHandler to move in from off-screen when level begins.
Dialogue now exclusively controlled by EventHandler Added color mask to differentiate good/bad guys.
12/8/04
Andrew Added highlight option to EventHandler. This allows a person to be highlighted by the cursor at a specific time.
12/9/04
Andrew Created first build of ConditionalHandler. This allows use of conditional events.
Fixed AI glitch that allowed long moves.
12/10/04
Andrew Modified EventHandler to allow more versatile inserion of events so ConditionalHandler will work properly.
12/11/04
Andrew CondtionalHandler now allows conditional display of dialogue.
HealthCondition created for use in ConditionalHandler.
12/12/04
Andrew Built Level class to contain all variables needed to define a World. To be used in aiding level transitions.
12/13/04
Andrew Built loadLevel function in world to set all variables based on a provided Level.
12/14/04
Andrew Repaired bugs in loadLevel that were causing loss of data.
Repaired dialogue display bug.