List of work on project 1:
9-12-04:
*Initial programming meeting
*Code review, basic implementation of non-moving grass critters, walker spawning, and player interaction
*I (Jason) met with Janna Devries to go over graphics in Pop, rough graphics implemented
9-15-04
*More graphics updates
*Implementation of grass health deterioration, altering of bullets
*Brian implemented level switching
9-16-04
*Prototype 1 demonstrated
*Prof Z assisted in setting up the game clock
*Bumping between character and walker tweeked to be more predictable in game
*Initial scoring
9-18-04
*Further update of graphics (fixed some patterning as an artifact of image shrinking)
9-22-04
*Implementation of multiple enemy types and speed, and associated graphic representations.
*Minor tweeks to grass graphics
*Scoring implemented fully
9-23-04
*Final build due. Last minute changes were mainly disabling Pop user-customization (sprite changing, mouse control, etc) and fixing some text display in the status bar to be more helpful (replacing Grass Remaining with Current Score)
(Note: This update log added 9-27-04. Dates and changes were documented in CVS update remarks and via e-mail. Also, I apologize for spacing, wiki didn't want to cooperate)
-- JasonArold
Got a (very) rough draft of the Final Report done:
-- BrianYoung - 08 Sep 2004
Well, it seems that we haven't been updating this with when we did what.... whoops. Here's the exectuable, at least. -- BrianYoung - 23 Sep 2004