* Code review, basic implementation of non-moving grass critters, walker spawning, and player interaction
I (Jason) met with Janna Devries to go over graphics in Pop, rough graphics implemented
9-15-04
More graphics updates
Implementation of grass health deterioration, altering of bullets
Brian implemented level switching
9-16-04
Prototype 1 demonstrated
Prof Z assisted in setting up the game clock
Bumping between character and walker tweeked to be more predictable in game
Initial scoring
9-18-04
Further update of graphics (fixed some patterning as an artifact of image shrinking)
9-22-04
Implementation of multiple enemy types and speed, and associated graphic representations.
Minor tweeks to grass graphics
Scoring implemented fully
9-23-04
Final build due. Last minute changes were mainly disabling Pop user-customization (sprite changing, mouse control, etc) and fixing some text display in the status bar to be more helpful (replacing Grass Remaining with Current Score)
(Note: This update log added 9-27-04. Dates and changes were documented in CVS update remarks and via e-mail. Also, I apologize for spacing, wiki didn't want to cooperate)
-- JasonArold
Got a rough draft of the User's Guide done:
-- BrianYoung - 08 Sep 2004
Well, it seems that we haven't been updating this with when we did what.... whoops. Here's the exectuable, at least. -- BrianYoung - 23 Sep 2004