Meeting Three: Our presentation
* Risks and solutions: jason
* State of the Game: Mac
* UML and sequence: brian
* Current plans for development: jason, mac, and brian
* demo
-- JasonArold - 29 Nov 2004
Meeting two:
Jason: Character modeling with textures and possibly particle systems.
Brian: Bullets and movable enemies, finishing up other little tweaks with turret following, etc.
Mac: Height mapping for terrain generation, also input files.
-- JasonArold - 12 Nov 2004
Meeting one: Decided on game design and basic engine. Division of work for the week: