Added an Attitude class which inherits from Tuple and provides extra functions for Moment and Attitude physics stuff.
Physics engine much much improved with more-realistic physics.
Parser loads cars and tires and has layout done for loading tracks or whatever
Switching around model loaders for 3ds has led to problems. We had a working one but Ryan "fixed" it and now it doesn't work. This has absorbed a lot of my time
Power-ups are not yet implemented
Objects are more or less ready
Ported texture loading to SDL
Week 3
Goals
World Partitioning
User control
Stack based display / input control
A working / playable game (maybe boring though)
Accomplished
Designed a QuadTree class to partition the world (simply) into 2d blocks.
Designed a Track class to store a given track.
Created a Camera class to support each of two basic views (chase and interior)
Was waiting for GameMemento class to do something but decided to do it myself, so now it handles timing and passes along updates to its constituents (track and car).