Late updating this, should really have done
this as I went, but here's what I did:
Time-step updating (framerate setting)
Physics engine
Collision detection
Collision response
Triangle Standardization
Bounce response
File Parser
Texture Loader
Camera class
Ball class
Tuple / Matrix classes
Non-OpenGL transformations
Club
I also developed a simple interpreter that would take
a list of points from a file and output another file with a green turf
surrounded by those points and a red border enclosing it. This was useful for testing, but wasn't used for our final course.
-- JamesKirschner - 02 Nov 2004