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9/13/04 - Met in Poppa. Followed up on Sunday's updating of sample POP game. Game files created for Velma's Revenge using the Pop Framework handout steps. Decided character should move in which ever direction the keys are pressed as opposed to having a direction the character is facing. Weapons will not be directional but rather a radius around the player. Completed most of the desired functionality for prototype.

Decided that the following items need to be updated to complete our prototype:

Additions for final:

-- Posted By RyanAusankaCrues

9/15/04 - To Do:

-- Posted by RyanAusankaCrues

9/19/04 - Ran CVS update on my (Ryan's) turing account but didn't get latest code. Tim had problems compiling because of an inability to link a lib file. Started updating code to differentiate enemies from friends. took randomSprite() code from cGame class. Made makeEnemySprite() and makeFriendSprite() functions in cGameVelma class. Couldn't use them, however, because pgame() returns a pointer to a cGame not a cGameVelma. Thus, after we figure out the CVS and compilation problems: To Do:

-- Posted By RyanAusankaCrues

9/27/04 - Met at CMC to finish the documentation, final report, and wiki page.

-- Posted By RyanAusankaCrues


10/3/04 - Met in AC to begin work on Project 2.

-- Posted By RyanAusankaCrues

10/6/04 - Met at AC to continue work on Project2. Ryan worked on the display code to correct some problems. James and Tim went to LAC while Ryan was at another meeting. Mix up caused James and Tim to work together for a few hours without Ryan. Ryan came back from meeting and worked on display code while James and Tim worked on collision code. Ryan later met them in LAC.

-- Posted By RyanAusankaCrues


10/11/04 - Met in AC again following cs105 lab. Fixed up bounce function in ball class. James worked on cleaning up the CollisionHandler class so that it can be extended for the current prototype. James and Tim worked on implementing standardization of triangle and ball classes. Problem was discovered for edge and vertex collisions not returning the proper normal vectors. Ryan created Gantt chart and UML Class and Sequence diagrams for the classes currently implemented. To do:

-- Posted By RyanAusankaCrues

10/14/04 - Met in AC.

-- Posted By RyanAusankaCrues

Topic MeetingMinutes . { Edit | Attach | Ref-By | Printable | Diffs | r1.13 | > | r1.12 | > | r1.11 | More }
Revision r1.11 - 14 Oct 2004 - 07:35 GMT - RyanAusankaCrues
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