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9/13/04 - Met in Poppa. Followed up on Sunday's updating of sample POP game. Game files created for Velma's Revenge using the Pop Framework handout steps. Decided character should move in which ever direction the keys are pressed as opposed to having a direction the character is facing. Weapons will not be directional but rather a radius around the player. Completed most of the desired functionality for prototype.

Decided that the following items need to be updated to complete our prototype:

Additions for final:

-- Posted By RyanAusankaCrues

9/15/04 - To Do:

-- Posted by RyanAusankaCrues

9/19/04 - Ran CVS update on my (Ryan's) turing account but didn't get latest code. Tim had problems compiling because of an inability to link a lib file. Started updating code to differentiate enemies from friends. took randomSprite() code from cGame class. Made makeEnemySprite() and makeFriendSprite() functions in cGameVelma class. Couldn't use them, however, because pgame() returns a pointer to a cGame not a cGameVelma. Thus, after we figure out the CVS and compilation problems: To Do:

-- Posted By RyanAusankaCrues

Topic MeetingMinutes . { Edit | Attach | Ref-By | Printable | Diffs | r1.13 | > | r1.12 | > | r1.11 | More }
Revision r1.6 - 28 Sep 2004 - 04:58 GMT - JamesKirschner
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